mesa: fix aux/accum comment and error message mixups
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@@ -1766,7 +1766,7 @@ _mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
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/**
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* Add a software-based accumulation renderbuffer to the given framebuffer.
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* Add a software-based aux renderbuffer to the given framebuffer.
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* This is a helper routine for device drivers when creating a
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* window system framebuffer (not a user-created render/framebuffer).
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* Once this function is called, you can basically forget about this
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@@ -1795,7 +1795,7 @@ _mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
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assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL);
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if (!rb) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer");
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return GL_FALSE;
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}
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