mesa/glsl: set {clip,cull}_distance_array_size directly in gl_program
There are some line wrapping violations here but those lines will get deleted in the following patch. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -169,8 +169,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
|
||||
shader->info->name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
|
||||
if (shader_prog->Label)
|
||||
shader->info->label = ralloc_strdup(shader, shader_prog->Label);
|
||||
shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize;
|
||||
shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize;
|
||||
shader->info->has_transform_feedback_varyings =
|
||||
shader_prog->TransformFeedback.NumVarying > 0;
|
||||
|
||||
|
@@ -634,8 +634,8 @@ analyze_clip_cull_usage(struct gl_shader_program *prog,
|
||||
/**
|
||||
* Verify that a vertex shader executable meets all semantic requirements.
|
||||
*
|
||||
* Also sets prog->Vert.ClipDistanceArraySize and
|
||||
* prog->Vert.CullDistanceArraySize as a side effect.
|
||||
* Also sets info.clip_distance_array_size and
|
||||
* info.cull_distance_array_size as a side effect.
|
||||
*
|
||||
* \param shader Vertex shader executable to be verified
|
||||
*/
|
||||
@@ -690,8 +690,8 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
|
||||
}
|
||||
|
||||
analyze_clip_cull_usage(prog, shader, ctx,
|
||||
&prog->Vert.ClipDistanceArraySize,
|
||||
&prog->Vert.CullDistanceArraySize);
|
||||
&shader->Program->info.clip_distance_array_size,
|
||||
&shader->Program->info.cull_distance_array_size);
|
||||
}
|
||||
|
||||
void
|
||||
@@ -703,8 +703,8 @@ validate_tess_eval_shader_executable(struct gl_shader_program *prog,
|
||||
return;
|
||||
|
||||
analyze_clip_cull_usage(prog, shader, ctx,
|
||||
&prog->TessEval.ClipDistanceArraySize,
|
||||
&prog->TessEval.CullDistanceArraySize);
|
||||
&shader->Program->info.clip_distance_array_size,
|
||||
&shader->Program->info.cull_distance_array_size);
|
||||
}
|
||||
|
||||
|
||||
@@ -735,8 +735,8 @@ validate_fragment_shader_executable(struct gl_shader_program *prog,
|
||||
/**
|
||||
* Verify that a geometry shader executable meets all semantic requirements
|
||||
*
|
||||
* Also sets prog->Geom.VerticesIn, and prog->Geom.ClipDistanceArraySize and
|
||||
* prog->Geom.CullDistanceArraySize as a side effect.
|
||||
* Also sets prog->Geom.VerticesIn, and info.clip_distance_array_sizeand
|
||||
* info.cull_distance_array_size as a side effect.
|
||||
*
|
||||
* \param shader Geometry shader executable to be verified
|
||||
*/
|
||||
@@ -752,8 +752,8 @@ validate_geometry_shader_executable(struct gl_shader_program *prog,
|
||||
prog->Geom.VerticesIn = num_vertices;
|
||||
|
||||
analyze_clip_cull_usage(prog, shader, ctx,
|
||||
&prog->Geom.ClipDistanceArraySize,
|
||||
&prog->Geom.CullDistanceArraySize);
|
||||
&shader->Program->info.clip_distance_array_size,
|
||||
&shader->Program->info.cull_distance_array_size);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -4776,14 +4776,14 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
|
||||
}
|
||||
|
||||
if (num_shaders[MESA_SHADER_GEOMETRY] > 0) {
|
||||
prog->LastClipDistanceArraySize = prog->Geom.ClipDistanceArraySize;
|
||||
prog->LastCullDistanceArraySize = prog->Geom.CullDistanceArraySize;
|
||||
prog->LastClipDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->info.clip_distance_array_size;
|
||||
prog->LastCullDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->info.cull_distance_array_size;
|
||||
} else if (num_shaders[MESA_SHADER_TESS_EVAL] > 0) {
|
||||
prog->LastClipDistanceArraySize = prog->TessEval.ClipDistanceArraySize;
|
||||
prog->LastCullDistanceArraySize = prog->TessEval.CullDistanceArraySize;
|
||||
prog->LastClipDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->info.clip_distance_array_size;
|
||||
prog->LastCullDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->info.cull_distance_array_size;
|
||||
} else if (num_shaders[MESA_SHADER_VERTEX] > 0) {
|
||||
prog->LastClipDistanceArraySize = prog->Vert.ClipDistanceArraySize;
|
||||
prog->LastCullDistanceArraySize = prog->Vert.CullDistanceArraySize;
|
||||
prog->LastClipDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program->info.clip_distance_array_size;
|
||||
prog->LastCullDistanceArraySize = prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program->info.cull_distance_array_size;
|
||||
} else {
|
||||
prog->LastClipDistanceArraySize = 0; /* Not used */
|
||||
prog->LastCullDistanceArraySize = 0; /* Not used */
|
||||
|
Reference in New Issue
Block a user