mesa: Copy linked program data for GS.

The documentation for gl_shader_program.Geom and gl_geometry_program
says that the former is copied to the latter at link time, but this
wasn't happening.  This patch causes _mesa_ir_link_shader() to perform
the copy, and updates comment accordingly.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Paul Berry
2013-03-23 10:51:53 -07:00
parent 13022c9c5f
commit fc5fa56c86
2 changed files with 12 additions and 1 deletions

View File

@@ -1859,6 +1859,14 @@ _mesa_copy_linked_program_data(gl_shader_type type,
dst_vp->UsesClipDistance = src->Vert.UsesClipDistance;
}
break;
case MESA_SHADER_GEOMETRY: {
struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst;
dst_gp->VerticesIn = src->Geom.VerticesIn;
dst_gp->VerticesOut = src->Geom.VerticesOut;
dst_gp->InputType = src->Geom.InputType;
dst_gp->OutputType = src->Geom.OutputType;
}
break;
default:
break;
}