added info about S3TC texture compression
This commit is contained in:
@@ -7,7 +7,7 @@
|
|||||||
|
|
||||||
<center>
|
<center>
|
||||||
<h1>Mesa Frequently Asked Questions</h1>
|
<h1>Mesa Frequently Asked Questions</h1>
|
||||||
Last updated: 26 November 2003
|
Last updated: 31 December 2003
|
||||||
</center>
|
</center>
|
||||||
|
|
||||||
<br>
|
<br>
|
||||||
@@ -203,8 +203,8 @@ package and unpack it before compiling Mesa.
|
|||||||
<h2><a name="part2">2.6 What's the proper place for the libraries and headers?</a></h2>
|
<h2><a name="part2">2.6 What's the proper place for the libraries and headers?</a></h2>
|
||||||
<p>
|
<p>
|
||||||
<a name="part2">On Linux-based systems you'll want to follow the
|
<a name="part2">On Linux-based systems you'll want to follow the
|
||||||
</a><a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html">Linux ABI</a>
|
</a><a href="http://oss.sgi.com/projects/ogl-sample/ABI/index.html"
|
||||||
standard.
|
target="_parent">Linux ABI</a> standard.
|
||||||
Basically you'll want the following:
|
Basically you'll want the following:
|
||||||
</p>
|
</p>
|
||||||
<ul>
|
<ul>
|
||||||
@@ -260,7 +260,7 @@ hardware it has detected.
|
|||||||
</a></p>
|
</a></p>
|
||||||
<p>
|
<p>
|
||||||
<a name="part3">If your DRI-based driver isn't working, go to the
|
<a name="part3">If your DRI-based driver isn't working, go to the
|
||||||
</a><a href="http://dri.sf.net/">DRI website</a> for trouble-shooting information.
|
</a><a href="http://dri.sf.net/" target="_parent">DRI website</a> for trouble-shooting information.
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
|
|
||||||
@@ -268,7 +268,8 @@ hardware it has detected.
|
|||||||
<p>
|
<p>
|
||||||
Make sure the ratio of the far to near clipping planes isn't too great.
|
Make sure the ratio of the far to near clipping planes isn't too great.
|
||||||
Look
|
Look
|
||||||
<a href="http://www.sgi.com/software/opengl/advanced97/notes/node18.html">
|
<a href="http://www.sgi.com/software/opengl/advanced97/notes/node18.html"
|
||||||
|
target="_parent">
|
||||||
here</a> for details.
|
here</a> for details.
|
||||||
</p>
|
</p>
|
||||||
<p>
|
<p>
|
||||||
@@ -324,7 +325,7 @@ will fix the problem.
|
|||||||
is discussed.
|
is discussed.
|
||||||
</a></p>
|
</a></p>
|
||||||
<p>
|
<p>
|
||||||
<a name="part4">The </a><a href="http://www.opengl.org/developers/documentation/specs.html">
|
<a name="part4">The </a><a href="http://www.opengl.org/developers/documentation/specs.html" target="_parent">
|
||||||
OpenGL Specification</a> is the bible for OpenGL implemention work.
|
OpenGL Specification</a> is the bible for OpenGL implemention work.
|
||||||
You should read it.
|
You should read it.
|
||||||
</p>
|
</p>
|
||||||
@@ -356,5 +357,22 @@ the archives) is a good way to get information.
|
|||||||
</p>
|
</p>
|
||||||
|
|
||||||
|
|
||||||
|
<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa and/or the DRI drivers?</h2>
|
||||||
|
<p>
|
||||||
|
The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt" target="_parent">specification for the extension</a>
|
||||||
|
indicates that there are intellectual property (IP) and/or patent issues
|
||||||
|
to be dealt with.
|
||||||
|
</p>
|
||||||
|
<p>We've been unsucessful in getting a response from S3 (or whoever owns
|
||||||
|
the IP nowadays) to indicate whether or not an open source project can
|
||||||
|
implement the extension (specifically the compression/decompression
|
||||||
|
algorithms).
|
||||||
|
</p>
|
||||||
|
<p>
|
||||||
|
Until we can get official permission to do so, this extension will not
|
||||||
|
be implemented in Mesa.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
Reference in New Issue
Block a user