intel/fs: Break wm_prog_data setup into a helper

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5596>
This commit is contained in:
Jason Ekstrand
2019-07-18 09:23:47 -05:00
committed by Marge Bot
parent 2687ec5ee6
commit fc519cad57
2 changed files with 43 additions and 30 deletions

View File

@@ -8509,6 +8509,44 @@ brw_nir_demote_sample_qualifiers(nir_shader *nir)
return progress;
}
void
brw_nir_populate_wm_prog_data(const nir_shader *shader,
const struct gen_device_info *devinfo,
const struct brw_wm_prog_key *key,
struct brw_wm_prog_data *prog_data)
{
/* key->alpha_test_func means simulating alpha testing via discards,
* so the shader definitely kills pixels.
*/
prog_data->uses_kill = shader->info.fs.uses_discard ||
key->alpha_test_func;
prog_data->uses_omask = !key->ignore_sample_mask_out &&
(shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK));
prog_data->computed_depth_mode = computed_depth_mode(shader);
prog_data->computed_stencil =
shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
prog_data->persample_dispatch =
key->multisample_fbo &&
(key->persample_interp ||
(shader->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
SYSTEM_BIT_SAMPLE_POS)) ||
shader->info.fs.uses_sample_qualifier ||
shader->info.outputs_read);
prog_data->has_render_target_reads = shader->info.outputs_read != 0ull;
prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests;
prog_data->post_depth_coverage = shader->info.fs.post_depth_coverage;
prog_data->inner_coverage = shader->info.fs.inner_coverage;
prog_data->barycentric_interp_modes =
brw_compute_barycentric_interp_modes(devinfo, shader);
calculate_urb_setup(devinfo, key, prog_data, shader);
brw_compute_flat_inputs(prog_data, shader);
}
/**
* Pre-gen6, the register file of the EUs was shared between threads,
* and each thread used some subset allocated on a 16-register block
@@ -8560,36 +8598,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
NIR_PASS_V(shader, brw_nir_move_interpolation_to_top);
brw_postprocess_nir(shader, compiler, true);
/* key->alpha_test_func means simulating alpha testing via discards,
* so the shader definitely kills pixels.
*/
prog_data->uses_kill = shader->info.fs.uses_discard ||
key->alpha_test_func;
prog_data->uses_omask = !key->ignore_sample_mask_out &&
(shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK));
prog_data->computed_depth_mode = computed_depth_mode(shader);
prog_data->computed_stencil =
shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
prog_data->persample_dispatch =
key->multisample_fbo &&
(key->persample_interp ||
(shader->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
SYSTEM_BIT_SAMPLE_POS)) ||
shader->info.fs.uses_sample_qualifier ||
shader->info.outputs_read);
prog_data->has_render_target_reads = shader->info.outputs_read != 0ull;
prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests;
prog_data->post_depth_coverage = shader->info.fs.post_depth_coverage;
prog_data->inner_coverage = shader->info.fs.inner_coverage;
prog_data->barycentric_interp_modes =
brw_compute_barycentric_interp_modes(compiler->devinfo, shader);
calculate_urb_setup(devinfo, key, prog_data, shader);
brw_compute_flat_inputs(prog_data, shader);
brw_nir_populate_wm_prog_data(shader, compiler->devinfo, key, prog_data);
fs_visitor *v8 = NULL, *v16 = NULL, *v32 = NULL;
cfg_t *simd8_cfg = NULL, *simd16_cfg = NULL, *simd32_cfg = NULL;

View File

@@ -194,6 +194,10 @@ nir_shader *brw_nir_create_passthrough_tcs(void *mem_ctx,
bool brw_nir_move_interpolation_to_top(nir_shader *nir);
bool brw_nir_demote_sample_qualifiers(nir_shader *nir);
void brw_nir_populate_wm_prog_data(const nir_shader *shader,
const struct gen_device_info *devinfo,
const struct brw_wm_prog_key *key,
struct brw_wm_prog_data *prog_data);
#ifdef __cplusplus
}