intel/fs: Break wm_prog_data setup into a helper
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5596>
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@@ -8509,6 +8509,44 @@ brw_nir_demote_sample_qualifiers(nir_shader *nir)
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return progress;
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return progress;
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}
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}
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void
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brw_nir_populate_wm_prog_data(const nir_shader *shader,
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const struct gen_device_info *devinfo,
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const struct brw_wm_prog_key *key,
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struct brw_wm_prog_data *prog_data)
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{
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/* key->alpha_test_func means simulating alpha testing via discards,
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* so the shader definitely kills pixels.
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*/
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prog_data->uses_kill = shader->info.fs.uses_discard ||
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key->alpha_test_func;
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prog_data->uses_omask = !key->ignore_sample_mask_out &&
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(shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK));
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prog_data->computed_depth_mode = computed_depth_mode(shader);
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prog_data->computed_stencil =
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shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
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prog_data->persample_dispatch =
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key->multisample_fbo &&
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(key->persample_interp ||
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(shader->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
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SYSTEM_BIT_SAMPLE_POS)) ||
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shader->info.fs.uses_sample_qualifier ||
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shader->info.outputs_read);
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prog_data->has_render_target_reads = shader->info.outputs_read != 0ull;
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prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests;
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prog_data->post_depth_coverage = shader->info.fs.post_depth_coverage;
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prog_data->inner_coverage = shader->info.fs.inner_coverage;
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prog_data->barycentric_interp_modes =
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brw_compute_barycentric_interp_modes(devinfo, shader);
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calculate_urb_setup(devinfo, key, prog_data, shader);
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brw_compute_flat_inputs(prog_data, shader);
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}
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/**
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/**
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* Pre-gen6, the register file of the EUs was shared between threads,
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* Pre-gen6, the register file of the EUs was shared between threads,
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* and each thread used some subset allocated on a 16-register block
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* and each thread used some subset allocated on a 16-register block
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@@ -8560,36 +8598,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
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NIR_PASS_V(shader, brw_nir_move_interpolation_to_top);
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NIR_PASS_V(shader, brw_nir_move_interpolation_to_top);
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brw_postprocess_nir(shader, compiler, true);
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brw_postprocess_nir(shader, compiler, true);
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/* key->alpha_test_func means simulating alpha testing via discards,
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brw_nir_populate_wm_prog_data(shader, compiler->devinfo, key, prog_data);
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* so the shader definitely kills pixels.
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*/
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prog_data->uses_kill = shader->info.fs.uses_discard ||
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key->alpha_test_func;
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prog_data->uses_omask = !key->ignore_sample_mask_out &&
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(shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK));
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prog_data->computed_depth_mode = computed_depth_mode(shader);
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prog_data->computed_stencil =
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shader->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL);
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prog_data->persample_dispatch =
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key->multisample_fbo &&
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(key->persample_interp ||
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(shader->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
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SYSTEM_BIT_SAMPLE_POS)) ||
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shader->info.fs.uses_sample_qualifier ||
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shader->info.outputs_read);
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prog_data->has_render_target_reads = shader->info.outputs_read != 0ull;
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prog_data->early_fragment_tests = shader->info.fs.early_fragment_tests;
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prog_data->post_depth_coverage = shader->info.fs.post_depth_coverage;
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prog_data->inner_coverage = shader->info.fs.inner_coverage;
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prog_data->barycentric_interp_modes =
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brw_compute_barycentric_interp_modes(compiler->devinfo, shader);
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calculate_urb_setup(devinfo, key, prog_data, shader);
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brw_compute_flat_inputs(prog_data, shader);
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fs_visitor *v8 = NULL, *v16 = NULL, *v32 = NULL;
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fs_visitor *v8 = NULL, *v16 = NULL, *v32 = NULL;
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cfg_t *simd8_cfg = NULL, *simd16_cfg = NULL, *simd32_cfg = NULL;
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cfg_t *simd8_cfg = NULL, *simd16_cfg = NULL, *simd32_cfg = NULL;
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@@ -194,6 +194,10 @@ nir_shader *brw_nir_create_passthrough_tcs(void *mem_ctx,
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bool brw_nir_move_interpolation_to_top(nir_shader *nir);
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bool brw_nir_move_interpolation_to_top(nir_shader *nir);
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bool brw_nir_demote_sample_qualifiers(nir_shader *nir);
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bool brw_nir_demote_sample_qualifiers(nir_shader *nir);
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void brw_nir_populate_wm_prog_data(const nir_shader *shader,
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const struct gen_device_info *devinfo,
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const struct brw_wm_prog_key *key,
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struct brw_wm_prog_data *prog_data);
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#ifdef __cplusplus
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#ifdef __cplusplus
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}
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}
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