glthread: use 32-bit align instead of 64-bit ALIGN

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4758>
This commit is contained in:
Marek Olšák
2020-03-27 05:57:56 -04:00
committed by Marge Bot
parent 41671ec544
commit fc4b78f4cc

View File

@@ -59,13 +59,13 @@ _mesa_glthread_allocate_command(struct gl_context *ctx,
struct glthread_state *glthread = &ctx->GLThread;
struct glthread_batch *next = &glthread->batches[glthread->next];
struct marshal_cmd_base *cmd_base;
const int aligned_size = ALIGN(size, 8);
if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) {
_mesa_glthread_flush_batch(ctx);
next = &glthread->batches[glthread->next];
}
const int aligned_size = align(size, 8);
cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used];
next->used += aligned_size;
cmd_base->cmd_id = cmd_id;