more work on GL_ARB_texture_cube_map

This commit is contained in:
Brian Paul
2000-05-23 15:17:12 +00:00
parent df54463363
commit fc4b44399a
6 changed files with 274 additions and 134 deletions

View File

@@ -47,7 +47,7 @@
* table.
* Input: shared - the shared GL state structure to contain the texture object
* name - integer name for the texture object
* dimensions - either 1, 2 or 3
* dimensions - either 1, 2, 3 or 6 (cube map)
* Return: pointer to new texture object
*/
struct gl_texture_object *
@@ -56,7 +56,7 @@ gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
{
struct gl_texture_object *obj;
ASSERT(dimensions <= 3);
ASSERT(dimensions <= 3 || dimensions == 6);
obj = CALLOC_STRUCT(gl_texture_object);
@@ -173,7 +173,7 @@ void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_textur
if (t->Dimensions==1) {
t->P = t->Image[0]->WidthLog2;
}
else if (t->Dimensions==2) {
else if (t->Dimensions == 2 || t->Dimensions == 6) {
t->P = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2);
}
else if (t->Dimensions==3) {
@@ -428,25 +428,37 @@ _mesa_BindTexture( GLenum target, GLuint texName )
switch (target) {
case GL_TEXTURE_1D:
dim = 1;
oldTexObj = texUnit->CurrentD[1];
break;
case GL_TEXTURE_2D:
dim = 2;
oldTexObj = texUnit->CurrentD[2];
break;
case GL_TEXTURE_3D:
dim = 3;
oldTexObj = texUnit->CurrentD[3];
break;
case GL_TEXTURE_CUBE_MAP_ARB:
if (ctx->Extensions.HaveTextureCubeMap) {
dim = 6;
oldTexObj = texUnit->CurrentCubeMap;
break;
}
/* fallthrough */
default:
gl_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
return;
}
oldTexObj = texUnit->CurrentD[dim];
if (oldTexObj->Name == texName)
return;
if (texName == 0)
newTexObj = ctx->Shared->DefaultD[dim];
if (texName == 0) {
if (target == GL_TEXTURE_CUBE_MAP_ARB)
newTexObj = ctx->Shared->DefaultCubeMap;
else
newTexObj = ctx->Shared->DefaultD[dim];
}
else {
struct _mesa_HashTable *hash = ctx->Shared->TexObjects;
newTexObj = (struct gl_texture_object *) _mesa_HashLookup(hash, texName);
@@ -466,7 +478,22 @@ _mesa_BindTexture( GLenum target, GLuint texName )
newTexObj->RefCount++;
texUnit->CurrentD[dim] = newTexObj;
switch (target) {
case GL_TEXTURE_1D:
texUnit->CurrentD[1] = newTexObj;
break;
case GL_TEXTURE_2D:
texUnit->CurrentD[2] = newTexObj;
break;
case GL_TEXTURE_3D:
texUnit->CurrentD[3] = newTexObj;
break;
case GL_TEXTURE_CUBE_MAP_ARB:
texUnit->CurrentCubeMap = newTexObj;
break;
default:
gl_problem(ctx, "bad target in BindTexture");
}
/* If we've changed the CurrentD[123] texture object then update the
* ctx->Texture.Current pointer to point to the new texture object.