remove some dead code

This commit is contained in:
Brian Paul
2005-05-07 18:27:58 +00:00
parent d3bd97bb14
commit fc3bc1ae14

View File

@@ -952,6 +952,7 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
return NULL;
}
/* create front color buffer in user-provided memory (no back buffer) */
_mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
new_osmesa_renderbuffer(format));
_mesa_add_soft_renderbuffers(osmesa->gl_buffer,
@@ -1004,15 +1005,6 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
swdd = _swrast_GetDeviceDriverReference( ctx );
swdd->SetBuffer = set_buffer;
/* no longer used */
swdd->WriteRGBASpan = NULL;
swdd->WriteRGBSpan = NULL;
swdd->WriteMonoRGBASpan = NULL;
swdd->WriteRGBAPixels = NULL;
swdd->WriteMonoRGBAPixels = NULL;
swdd->ReadRGBASpan = NULL;
swdd->ReadRGBAPixels = NULL;
/* Extend the software rasterizer with our optimized line and triangle
* drawing functions.
*/
@@ -1157,9 +1149,6 @@ OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
/* this will make ensure we recognize the new buffer size */
_mesa_resize_framebuffer(&ctx->mesa, ctx->gl_buffer, width, height);
#if 00
_mesa_ResizeBuffersMESA();
#endif
/* Added by Gerk Huisma: */
_tnl_MakeCurrent( &ctx->mesa, ctx->mesa.DrawBuffer,