nir: s/uint/unsigned/ to fix MSVC/MinGW build
Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Neha Bhende <bhenden@vmware.com>
This commit is contained in:
@@ -369,7 +369,7 @@ nir_visitor::visit(ir_variable *ir)
|
|||||||
/* Mark all the locations that require two slots */
|
/* Mark all the locations that require two slots */
|
||||||
if (shader->info.stage == MESA_SHADER_VERTEX &&
|
if (shader->info.stage == MESA_SHADER_VERTEX &&
|
||||||
glsl_type_is_dual_slot(glsl_without_array(var->type))) {
|
glsl_type_is_dual_slot(glsl_without_array(var->type))) {
|
||||||
for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
|
for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
|
||||||
uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
|
uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
|
||||||
shader->info.vs.double_inputs |= bitfield;
|
shader->info.vs.double_inputs |= bitfield;
|
||||||
}
|
}
|
||||||
|
@@ -250,7 +250,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
|
|||||||
if (shader->info.stage == MESA_SHADER_VERTEX &&
|
if (shader->info.stage == MESA_SHADER_VERTEX &&
|
||||||
var->data.mode == nir_var_shader_in &&
|
var->data.mode == nir_var_shader_in &&
|
||||||
glsl_type_is_dual_slot(glsl_without_array(var->type))) {
|
glsl_type_is_dual_slot(glsl_without_array(var->type))) {
|
||||||
for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
|
for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
|
||||||
int idx = var->data.location + i;
|
int idx = var->data.location + i;
|
||||||
shader->info.vs.double_inputs |= BITFIELD64_BIT(idx);
|
shader->info.vs.double_inputs |= BITFIELD64_BIT(idx);
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user