nir: s/uint/unsigned/ to fix MSVC/MinGW build

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
This commit is contained in:
Brian Paul
2018-03-29 22:02:37 -06:00
parent e7fc18097e
commit fc1d1dbe81
2 changed files with 2 additions and 2 deletions

View File

@@ -369,7 +369,7 @@ nir_visitor::visit(ir_variable *ir)
/* Mark all the locations that require two slots */
if (shader->info.stage == MESA_SHADER_VERTEX &&
glsl_type_is_dual_slot(glsl_without_array(var->type))) {
for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
shader->info.vs.double_inputs |= bitfield;
}