ac/nir: move ac_nir_compiler_options and friends to radv folder
Also replace ac_ by radv_. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
@@ -39,78 +39,6 @@ struct radv_pipeline_layout;
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struct ac_llvm_context;
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struct ac_shader_abi;
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struct ac_vs_variant_key {
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uint32_t instance_rate_inputs;
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uint32_t as_es:1;
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uint32_t as_ls:1;
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uint32_t export_prim_id:1;
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};
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struct ac_tes_variant_key {
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uint32_t as_es:1;
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uint32_t export_prim_id:1;
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};
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struct ac_tcs_variant_key {
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struct ac_vs_variant_key vs_key;
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unsigned primitive_mode;
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unsigned input_vertices;
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uint32_t tes_reads_tess_factors:1;
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};
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struct ac_fs_variant_key {
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uint32_t col_format;
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uint8_t log2_ps_iter_samples;
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uint8_t log2_num_samples;
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uint32_t is_int8;
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uint32_t is_int10;
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uint32_t multisample : 1;
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};
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struct ac_shader_variant_key {
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union {
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struct ac_vs_variant_key vs;
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struct ac_fs_variant_key fs;
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struct ac_tes_variant_key tes;
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struct ac_tcs_variant_key tcs;
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};
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bool has_multiview_view_index;
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};
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struct ac_nir_compiler_options {
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struct radv_pipeline_layout *layout;
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struct ac_shader_variant_key key;
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bool unsafe_math;
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bool supports_spill;
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bool clamp_shadow_reference;
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bool dump_preoptir;
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enum radeon_family family;
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enum chip_class chip_class;
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};
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enum ac_ud_index {
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AC_UD_SCRATCH_RING_OFFSETS = 0,
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AC_UD_PUSH_CONSTANTS = 1,
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AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
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AC_UD_VIEW_INDEX = 3,
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AC_UD_SHADER_START = 4,
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AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
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AC_UD_VS_BASE_VERTEX_START_INSTANCE,
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AC_UD_VS_LS_TCS_IN_LAYOUT,
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AC_UD_VS_MAX_UD,
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AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
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AC_UD_PS_MAX_UD,
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AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
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AC_UD_CS_MAX_UD,
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AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
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AC_UD_GS_MAX_UD,
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AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
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AC_UD_TCS_MAX_UD,
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AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
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AC_UD_TES_MAX_UD,
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AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
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};
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/* Interpolation locations */
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#define INTERP_CENTER 0
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#define INTERP_CENTROID 1
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@@ -46,7 +46,7 @@
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struct radv_shader_context {
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struct ac_llvm_context ac;
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const struct ac_nir_compiler_options *options;
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const struct radv_nir_compiler_options *options;
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struct radv_shader_variant_info *shader_info;
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struct ac_shader_abi abi;
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@@ -2978,7 +2978,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
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struct nir_shader *const *shaders,
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int shader_count,
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struct radv_shader_variant_info *shader_info,
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const struct ac_nir_compiler_options *options,
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const struct radv_nir_compiler_options *options,
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bool dump_shader)
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{
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struct radv_shader_context ctx = {0};
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@@ -3296,7 +3296,7 @@ static void ac_compile_llvm_module(LLVMTargetMachineRef tm,
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}
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static void
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ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_shader *nir, const struct ac_nir_compiler_options *options)
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ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_shader *nir, const struct radv_nir_compiler_options *options)
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{
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switch (nir->info.stage) {
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case MESA_SHADER_COMPUTE:
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@@ -3341,7 +3341,7 @@ radv_compile_nir_shader(LLVMTargetMachineRef tm,
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struct radv_shader_variant_info *shader_info,
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struct nir_shader *const *nir,
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int nir_count,
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const struct ac_nir_compiler_options *options,
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const struct radv_nir_compiler_options *options,
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bool dump_shader)
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{
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@@ -3409,7 +3409,7 @@ radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
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struct ac_shader_binary *binary,
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struct ac_shader_config *config,
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struct radv_shader_variant_info *shader_info,
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const struct ac_nir_compiler_options *options,
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const struct radv_nir_compiler_options *options,
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bool dump_shader)
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{
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struct radv_shader_context ctx = {0};
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@@ -1589,7 +1589,7 @@ radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
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}
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static void
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radv_fill_shader_keys(struct ac_shader_variant_key *keys,
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radv_fill_shader_keys(struct radv_shader_variant_key *keys,
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const struct radv_pipeline_key *key,
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nir_shader **nir)
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{
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@@ -1672,7 +1672,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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nir_shader *nir[MESA_SHADER_STAGES] = {0};
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void *codes[MESA_SHADER_STAGES] = {0};
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unsigned code_sizes[MESA_SHADER_STAGES] = {0};
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struct ac_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
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struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
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unsigned char hash[20], gs_copy_hash[20];
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for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
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@@ -1787,7 +1787,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
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if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
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if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
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struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
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struct ac_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
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struct radv_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
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key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
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pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
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pipeline->layout,
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@@ -1679,13 +1679,14 @@ struct radv_fence {
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/* radv_nir_to_llvm.c */
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struct radv_shader_variant_info;
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struct radv_nir_compiler_options;
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void radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
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struct nir_shader *geom_shader,
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struct ac_shader_binary *binary,
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struct ac_shader_config *config,
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struct radv_shader_variant_info *shader_info,
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const struct ac_nir_compiler_options *options,
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const struct radv_nir_compiler_options *options,
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bool dump_shader);
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void radv_compile_nir_shader(LLVMTargetMachineRef tm,
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@@ -1694,14 +1695,14 @@ void radv_compile_nir_shader(LLVMTargetMachineRef tm,
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struct radv_shader_variant_info *shader_info,
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struct nir_shader *const *nir,
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int nir_count,
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const struct ac_nir_compiler_options *options,
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const struct radv_nir_compiler_options *options,
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bool dump_shader);
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/* radv_shader_info.h */
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struct radv_shader_info;
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void radv_nir_shader_info_pass(const struct nir_shader *nir,
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const struct ac_nir_compiler_options *options,
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const struct radv_nir_compiler_options *options,
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struct radv_shader_info *info);
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struct radeon_winsys_sem;
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@@ -444,7 +444,7 @@ shader_variant_create(struct radv_device *device,
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struct nir_shader * const *shaders,
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int shader_count,
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gl_shader_stage stage,
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struct ac_nir_compiler_options *options,
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struct radv_nir_compiler_options *options,
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bool gs_copy_shader,
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void **code_out,
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unsigned *code_size_out)
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@@ -517,11 +517,11 @@ radv_shader_variant_create(struct radv_device *device,
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struct nir_shader *const *shaders,
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int shader_count,
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struct radv_pipeline_layout *layout,
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const struct ac_shader_variant_key *key,
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const struct radv_shader_variant_key *key,
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void **code_out,
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unsigned *code_size_out)
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{
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struct ac_nir_compiler_options options = {0};
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struct radv_nir_compiler_options options = {0};
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options.layout = layout;
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if (key)
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@@ -541,7 +541,7 @@ radv_create_gs_copy_shader(struct radv_device *device,
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unsigned *code_size_out,
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bool multiview)
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{
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struct ac_nir_compiler_options options = {0};
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struct radv_nir_compiler_options options = {0};
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options.key.has_multiview_view_index = multiview;
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@@ -53,6 +53,77 @@ struct radv_shader_module {
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char data[0];
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};
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struct radv_vs_variant_key {
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uint32_t instance_rate_inputs;
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uint32_t as_es:1;
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uint32_t as_ls:1;
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uint32_t export_prim_id:1;
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};
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struct radv_tes_variant_key {
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uint32_t as_es:1;
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uint32_t export_prim_id:1;
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};
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struct radv_tcs_variant_key {
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struct radv_vs_variant_key vs_key;
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unsigned primitive_mode;
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unsigned input_vertices;
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uint32_t tes_reads_tess_factors:1;
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};
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struct radv_fs_variant_key {
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uint32_t col_format;
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uint8_t log2_ps_iter_samples;
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uint8_t log2_num_samples;
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uint32_t is_int8;
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uint32_t is_int10;
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uint32_t multisample : 1;
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};
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struct radv_shader_variant_key {
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union {
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struct radv_vs_variant_key vs;
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struct radv_fs_variant_key fs;
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struct radv_tes_variant_key tes;
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struct radv_tcs_variant_key tcs;
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};
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bool has_multiview_view_index;
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};
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struct radv_nir_compiler_options {
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struct radv_pipeline_layout *layout;
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struct radv_shader_variant_key key;
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bool unsafe_math;
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bool supports_spill;
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bool clamp_shadow_reference;
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bool dump_preoptir;
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enum radeon_family family;
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enum chip_class chip_class;
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};
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enum radv_ud_index {
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AC_UD_SCRATCH_RING_OFFSETS = 0,
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AC_UD_PUSH_CONSTANTS = 1,
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AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
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AC_UD_VIEW_INDEX = 3,
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AC_UD_SHADER_START = 4,
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AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
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AC_UD_VS_BASE_VERTEX_START_INSTANCE,
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AC_UD_VS_LS_TCS_IN_LAYOUT,
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AC_UD_VS_MAX_UD,
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AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
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AC_UD_PS_MAX_UD,
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AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
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AC_UD_CS_MAX_UD,
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AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
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AC_UD_GS_MAX_UD,
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AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
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AC_UD_TCS_MAX_UD,
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AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
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AC_UD_TES_MAX_UD,
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AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
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};
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struct radv_shader_info {
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bool loads_push_constants;
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uint32_t desc_set_used_mask;
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@@ -224,7 +295,7 @@ radv_shader_variant_create(struct radv_device *device,
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struct nir_shader *const *shaders,
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int shader_count,
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struct radv_pipeline_layout *layout,
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const struct ac_shader_variant_key *key,
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const struct radv_shader_variant_key *key,
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void **code_out,
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unsigned *code_size_out);
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@@ -288,7 +288,7 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
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void
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radv_nir_shader_info_pass(const struct nir_shader *nir,
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const struct ac_nir_compiler_options *options,
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const struct radv_nir_compiler_options *options,
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struct radv_shader_info *info)
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{
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struct nir_function *func =
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