ac/nir: move ac_nir_compiler_options and friends to radv folder

Also replace ac_ by radv_.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2018-03-13 14:54:04 +01:00
parent 237229430f
commit fbe694562b
7 changed files with 89 additions and 89 deletions

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@@ -39,78 +39,6 @@ struct radv_pipeline_layout;
struct ac_llvm_context; struct ac_llvm_context;
struct ac_shader_abi; struct ac_shader_abi;
struct ac_vs_variant_key {
uint32_t instance_rate_inputs;
uint32_t as_es:1;
uint32_t as_ls:1;
uint32_t export_prim_id:1;
};
struct ac_tes_variant_key {
uint32_t as_es:1;
uint32_t export_prim_id:1;
};
struct ac_tcs_variant_key {
struct ac_vs_variant_key vs_key;
unsigned primitive_mode;
unsigned input_vertices;
uint32_t tes_reads_tess_factors:1;
};
struct ac_fs_variant_key {
uint32_t col_format;
uint8_t log2_ps_iter_samples;
uint8_t log2_num_samples;
uint32_t is_int8;
uint32_t is_int10;
uint32_t multisample : 1;
};
struct ac_shader_variant_key {
union {
struct ac_vs_variant_key vs;
struct ac_fs_variant_key fs;
struct ac_tes_variant_key tes;
struct ac_tcs_variant_key tcs;
};
bool has_multiview_view_index;
};
struct ac_nir_compiler_options {
struct radv_pipeline_layout *layout;
struct ac_shader_variant_key key;
bool unsafe_math;
bool supports_spill;
bool clamp_shadow_reference;
bool dump_preoptir;
enum radeon_family family;
enum chip_class chip_class;
};
enum ac_ud_index {
AC_UD_SCRATCH_RING_OFFSETS = 0,
AC_UD_PUSH_CONSTANTS = 1,
AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
AC_UD_VIEW_INDEX = 3,
AC_UD_SHADER_START = 4,
AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
AC_UD_VS_BASE_VERTEX_START_INSTANCE,
AC_UD_VS_LS_TCS_IN_LAYOUT,
AC_UD_VS_MAX_UD,
AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
AC_UD_PS_MAX_UD,
AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
AC_UD_CS_MAX_UD,
AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
AC_UD_GS_MAX_UD,
AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
AC_UD_TCS_MAX_UD,
AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
AC_UD_TES_MAX_UD,
AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
};
/* Interpolation locations */ /* Interpolation locations */
#define INTERP_CENTER 0 #define INTERP_CENTER 0
#define INTERP_CENTROID 1 #define INTERP_CENTROID 1

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@@ -46,7 +46,7 @@
struct radv_shader_context { struct radv_shader_context {
struct ac_llvm_context ac; struct ac_llvm_context ac;
const struct ac_nir_compiler_options *options; const struct radv_nir_compiler_options *options;
struct radv_shader_variant_info *shader_info; struct radv_shader_variant_info *shader_info;
struct ac_shader_abi abi; struct ac_shader_abi abi;
@@ -2978,7 +2978,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
struct nir_shader *const *shaders, struct nir_shader *const *shaders,
int shader_count, int shader_count,
struct radv_shader_variant_info *shader_info, struct radv_shader_variant_info *shader_info,
const struct ac_nir_compiler_options *options, const struct radv_nir_compiler_options *options,
bool dump_shader) bool dump_shader)
{ {
struct radv_shader_context ctx = {0}; struct radv_shader_context ctx = {0};
@@ -3296,7 +3296,7 @@ static void ac_compile_llvm_module(LLVMTargetMachineRef tm,
} }
static void static void
ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_shader *nir, const struct ac_nir_compiler_options *options) ac_fill_shader_info(struct radv_shader_variant_info *shader_info, struct nir_shader *nir, const struct radv_nir_compiler_options *options)
{ {
switch (nir->info.stage) { switch (nir->info.stage) {
case MESA_SHADER_COMPUTE: case MESA_SHADER_COMPUTE:
@@ -3341,7 +3341,7 @@ radv_compile_nir_shader(LLVMTargetMachineRef tm,
struct radv_shader_variant_info *shader_info, struct radv_shader_variant_info *shader_info,
struct nir_shader *const *nir, struct nir_shader *const *nir,
int nir_count, int nir_count,
const struct ac_nir_compiler_options *options, const struct radv_nir_compiler_options *options,
bool dump_shader) bool dump_shader)
{ {
@@ -3409,7 +3409,7 @@ radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
struct ac_shader_binary *binary, struct ac_shader_binary *binary,
struct ac_shader_config *config, struct ac_shader_config *config,
struct radv_shader_variant_info *shader_info, struct radv_shader_variant_info *shader_info,
const struct ac_nir_compiler_options *options, const struct radv_nir_compiler_options *options,
bool dump_shader) bool dump_shader)
{ {
struct radv_shader_context ctx = {0}; struct radv_shader_context ctx = {0};

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@@ -1589,7 +1589,7 @@ radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
} }
static void static void
radv_fill_shader_keys(struct ac_shader_variant_key *keys, radv_fill_shader_keys(struct radv_shader_variant_key *keys,
const struct radv_pipeline_key *key, const struct radv_pipeline_key *key,
nir_shader **nir) nir_shader **nir)
{ {
@@ -1672,7 +1672,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
nir_shader *nir[MESA_SHADER_STAGES] = {0}; nir_shader *nir[MESA_SHADER_STAGES] = {0};
void *codes[MESA_SHADER_STAGES] = {0}; void *codes[MESA_SHADER_STAGES] = {0};
unsigned code_sizes[MESA_SHADER_STAGES] = {0}; unsigned code_sizes[MESA_SHADER_STAGES] = {0};
struct ac_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}}; struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
unsigned char hash[20], gs_copy_hash[20]; unsigned char hash[20], gs_copy_hash[20];
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) { for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
@@ -1787,7 +1787,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) { if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) { if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]}; struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
struct ac_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL]; struct radv_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs; key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2, pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
pipeline->layout, pipeline->layout,

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@@ -1679,13 +1679,14 @@ struct radv_fence {
/* radv_nir_to_llvm.c */ /* radv_nir_to_llvm.c */
struct radv_shader_variant_info; struct radv_shader_variant_info;
struct radv_nir_compiler_options;
void radv_compile_gs_copy_shader(LLVMTargetMachineRef tm, void radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
struct nir_shader *geom_shader, struct nir_shader *geom_shader,
struct ac_shader_binary *binary, struct ac_shader_binary *binary,
struct ac_shader_config *config, struct ac_shader_config *config,
struct radv_shader_variant_info *shader_info, struct radv_shader_variant_info *shader_info,
const struct ac_nir_compiler_options *options, const struct radv_nir_compiler_options *options,
bool dump_shader); bool dump_shader);
void radv_compile_nir_shader(LLVMTargetMachineRef tm, void radv_compile_nir_shader(LLVMTargetMachineRef tm,
@@ -1694,14 +1695,14 @@ void radv_compile_nir_shader(LLVMTargetMachineRef tm,
struct radv_shader_variant_info *shader_info, struct radv_shader_variant_info *shader_info,
struct nir_shader *const *nir, struct nir_shader *const *nir,
int nir_count, int nir_count,
const struct ac_nir_compiler_options *options, const struct radv_nir_compiler_options *options,
bool dump_shader); bool dump_shader);
/* radv_shader_info.h */ /* radv_shader_info.h */
struct radv_shader_info; struct radv_shader_info;
void radv_nir_shader_info_pass(const struct nir_shader *nir, void radv_nir_shader_info_pass(const struct nir_shader *nir,
const struct ac_nir_compiler_options *options, const struct radv_nir_compiler_options *options,
struct radv_shader_info *info); struct radv_shader_info *info);
struct radeon_winsys_sem; struct radeon_winsys_sem;

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@@ -444,7 +444,7 @@ shader_variant_create(struct radv_device *device,
struct nir_shader * const *shaders, struct nir_shader * const *shaders,
int shader_count, int shader_count,
gl_shader_stage stage, gl_shader_stage stage,
struct ac_nir_compiler_options *options, struct radv_nir_compiler_options *options,
bool gs_copy_shader, bool gs_copy_shader,
void **code_out, void **code_out,
unsigned *code_size_out) unsigned *code_size_out)
@@ -517,11 +517,11 @@ radv_shader_variant_create(struct radv_device *device,
struct nir_shader *const *shaders, struct nir_shader *const *shaders,
int shader_count, int shader_count,
struct radv_pipeline_layout *layout, struct radv_pipeline_layout *layout,
const struct ac_shader_variant_key *key, const struct radv_shader_variant_key *key,
void **code_out, void **code_out,
unsigned *code_size_out) unsigned *code_size_out)
{ {
struct ac_nir_compiler_options options = {0}; struct radv_nir_compiler_options options = {0};
options.layout = layout; options.layout = layout;
if (key) if (key)
@@ -541,7 +541,7 @@ radv_create_gs_copy_shader(struct radv_device *device,
unsigned *code_size_out, unsigned *code_size_out,
bool multiview) bool multiview)
{ {
struct ac_nir_compiler_options options = {0}; struct radv_nir_compiler_options options = {0};
options.key.has_multiview_view_index = multiview; options.key.has_multiview_view_index = multiview;

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@@ -53,6 +53,77 @@ struct radv_shader_module {
char data[0]; char data[0];
}; };
struct radv_vs_variant_key {
uint32_t instance_rate_inputs;
uint32_t as_es:1;
uint32_t as_ls:1;
uint32_t export_prim_id:1;
};
struct radv_tes_variant_key {
uint32_t as_es:1;
uint32_t export_prim_id:1;
};
struct radv_tcs_variant_key {
struct radv_vs_variant_key vs_key;
unsigned primitive_mode;
unsigned input_vertices;
uint32_t tes_reads_tess_factors:1;
};
struct radv_fs_variant_key {
uint32_t col_format;
uint8_t log2_ps_iter_samples;
uint8_t log2_num_samples;
uint32_t is_int8;
uint32_t is_int10;
uint32_t multisample : 1;
};
struct radv_shader_variant_key {
union {
struct radv_vs_variant_key vs;
struct radv_fs_variant_key fs;
struct radv_tes_variant_key tes;
struct radv_tcs_variant_key tcs;
};
bool has_multiview_view_index;
};
struct radv_nir_compiler_options {
struct radv_pipeline_layout *layout;
struct radv_shader_variant_key key;
bool unsafe_math;
bool supports_spill;
bool clamp_shadow_reference;
bool dump_preoptir;
enum radeon_family family;
enum chip_class chip_class;
};
enum radv_ud_index {
AC_UD_SCRATCH_RING_OFFSETS = 0,
AC_UD_PUSH_CONSTANTS = 1,
AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
AC_UD_VIEW_INDEX = 3,
AC_UD_SHADER_START = 4,
AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
AC_UD_VS_BASE_VERTEX_START_INSTANCE,
AC_UD_VS_LS_TCS_IN_LAYOUT,
AC_UD_VS_MAX_UD,
AC_UD_PS_SAMPLE_POS_OFFSET = AC_UD_SHADER_START,
AC_UD_PS_MAX_UD,
AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
AC_UD_CS_MAX_UD,
AC_UD_GS_VS_RING_STRIDE_ENTRIES = AC_UD_VS_MAX_UD,
AC_UD_GS_MAX_UD,
AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
AC_UD_TCS_MAX_UD,
AC_UD_TES_OFFCHIP_LAYOUT = AC_UD_SHADER_START,
AC_UD_TES_MAX_UD,
AC_UD_MAX_UD = AC_UD_TCS_MAX_UD,
};
struct radv_shader_info { struct radv_shader_info {
bool loads_push_constants; bool loads_push_constants;
uint32_t desc_set_used_mask; uint32_t desc_set_used_mask;
@@ -224,7 +295,7 @@ radv_shader_variant_create(struct radv_device *device,
struct nir_shader *const *shaders, struct nir_shader *const *shaders,
int shader_count, int shader_count,
struct radv_pipeline_layout *layout, struct radv_pipeline_layout *layout,
const struct ac_shader_variant_key *key, const struct radv_shader_variant_key *key,
void **code_out, void **code_out,
unsigned *code_size_out); unsigned *code_size_out);

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@@ -288,7 +288,7 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
void void
radv_nir_shader_info_pass(const struct nir_shader *nir, radv_nir_shader_info_pass(const struct nir_shader *nir,
const struct ac_nir_compiler_options *options, const struct radv_nir_compiler_options *options,
struct radv_shader_info *info) struct radv_shader_info *info)
{ {
struct nir_function *func = struct nir_function *func =