ac/nir: move ac_nir_compiler_options and friends to radv folder

Also replace ac_ by radv_.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2018-03-13 14:54:04 +01:00
parent 237229430f
commit fbe694562b
7 changed files with 89 additions and 89 deletions

View File

@@ -1589,7 +1589,7 @@ radv_generate_graphics_pipeline_key(struct radv_pipeline *pipeline,
}
static void
radv_fill_shader_keys(struct ac_shader_variant_key *keys,
radv_fill_shader_keys(struct radv_shader_variant_key *keys,
const struct radv_pipeline_key *key,
nir_shader **nir)
{
@@ -1672,7 +1672,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
nir_shader *nir[MESA_SHADER_STAGES] = {0};
void *codes[MESA_SHADER_STAGES] = {0};
unsigned code_sizes[MESA_SHADER_STAGES] = {0};
struct ac_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
struct radv_shader_variant_key keys[MESA_SHADER_STAGES] = {{{{0}}}};
unsigned char hash[20], gs_copy_hash[20];
for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
@@ -1787,7 +1787,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
if (device->physical_device->rad_info.chip_class >= GFX9 && modules[MESA_SHADER_TESS_CTRL]) {
if (!pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
struct ac_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
struct radv_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
pipeline->layout,