mesa/st: ask GLSL to not emit noise since we have a dummy implementation
Note, BTW, that the Gallium implementation returns 0.5, which seems to violate the GLSL spec, where it should return 0.0 instead. Not sure whether changing it to 0 is correct or not.
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@@ -162,6 +162,8 @@ void st_init_limits(struct st_context *st)
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pc->MaxNativeAddressRegs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ADDRS);
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pc->MaxNativeParameters = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONSTS);
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options->EmitNoNoise = TRUE;
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/* TODO: make these more fine-grained if anyone needs it */
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options->EmitNoIfs = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
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options->EmitNoFunctions = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
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