anv/gen7: A bunch of depth-stencil fixes

There are various bits which move around between Haswell and Ivy Bridge
that we weren't taking into account.  This also makes us actually set the
StencilWriteEnable in a sane way.
This commit is contained in:
Jason Ekstrand
2015-11-18 11:43:48 -08:00
parent e9d634f4ad
commit fb8b2f5f9e
3 changed files with 15 additions and 13 deletions

View File

@@ -531,14 +531,16 @@ cmd_buffer_flush_state(struct anv_cmd_buffer *cmd_buffer)
}
if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
ANV_CMD_DIRTY_RENDER_TARGETS |
ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK)) {
uint32_t depth_stencil_dw[GEN7_DEPTH_STENCIL_STATE_length];
const struct anv_image_view *iview =
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
struct GEN7_DEPTH_STENCIL_STATE depth_stencil = {
/* Is this what we need to do? */
.StencilBufferWriteEnable =
cmd_buffer->state.dynamic.stencil_write_mask.front != 0,
.StencilBufferWriteEnable = iview && iview->format->has_stencil,
.StencilTestMask =
cmd_buffer->state.dynamic.stencil_compare_mask.front & 0xff,
@@ -920,7 +922,7 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
/* Emit 3DSTATE_DEPTH_BUFFER */
if (has_depth) {
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DEPTH_BUFFER,
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
.SurfaceType = SURFTYPE_2D,
.DepthWriteEnable = iview->format->depth_format,
.StencilWriteEnable = has_stencil,
@@ -936,7 +938,7 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
.LOD = 0,
.Depth = 1 - 1,
.MinimumArrayElement = 0,
.DepthBufferObjectControlState = GEN7_MOCS,
.DepthBufferObjectControlState = GENX(MOCS),
.RenderTargetViewExtent = 1 - 1);
} else {
/* Even when no depth buffer is present, the hardware requires that
@@ -956,7 +958,7 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
* actual framebuffer's width and height, even when neither depth buffer
* nor stencil buffer is present.
*/
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DEPTH_BUFFER,
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_DEPTH_BUFFER),
.SurfaceType = SURFTYPE_2D,
.SurfaceFormat = D16_UNORM,
.Width = fb->width - 1,
@@ -966,8 +968,11 @@ cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
/* Emit 3DSTATE_STENCIL_BUFFER */
if (has_stencil) {
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_STENCIL_BUFFER,
.StencilBufferObjectControlState = GEN7_MOCS,
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_STENCIL_BUFFER),
# if (ANV_IS_HASWELL)
.StencilBufferEnable = true,
# endif
.StencilBufferObjectControlState = GENX(MOCS),
/* Stencil buffers have strange pitch. The PRM says:
*
@@ -997,6 +1002,7 @@ genX(cmd_buffer_begin_subpass)(struct anv_cmd_buffer *cmd_buffer,
{
cmd_buffer->state.subpass = subpass;
cmd_buffer->state.descriptors_dirty |= VK_SHADER_STAGE_FRAGMENT_BIT;
cmd_buffer->state.dirty |= ANV_CMD_DIRTY_RENDER_TARGETS;
cmd_buffer_emit_depth_stencil(cmd_buffer);
}