mesa: Add support for glBindBufferBase/Range on GL_UNIFORM_BUFFER.

Fixes piglits:
GL_ARB_uniform_buffer_object/bindbuffer-general-point.
GL_ARB_uniform_buffer_object/negative-bindbuffer-buffer
GL_ARB_uniform_buffer_object/negative-bindbuffer-index
GL_ARB_uniform_buffer_object/negative-bindbuffer-target
GL_ARB_uniform_buffer_object/negative-bindbufferrange-range

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Eric Anholt
2012-06-14 19:48:02 -07:00
parent b82c472156
commit fb76ddc133

View File

@@ -1994,6 +1994,85 @@ _mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname,
#endif /* FEATURE_APPLE_object_purgeable */ #endif /* FEATURE_APPLE_object_purgeable */
static void
set_ubo_binding(struct gl_context *ctx,
int index,
struct gl_buffer_object *bufObj,
GLintptr offset,
GLsizeiptr size,
GLboolean autoSize)
{
struct gl_uniform_buffer_binding *binding;
binding = &ctx->UniformBufferBindings[index];
if (binding->BufferObject == bufObj &&
binding->Offset == offset &&
binding->Size == size &&
binding->AutomaticSize == autoSize) {
return;
}
FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT);
_mesa_reference_buffer_object(ctx, &binding->BufferObject, bufObj);
binding->Offset = offset;
binding->Size = size;
binding->AutomaticSize = autoSize;
}
/**
* Specify a buffer object to receive vertex shader results. Plus,
* specify the starting offset to place the results, and max size.
*/
static void
bind_buffer_range_uniform_buffer(struct gl_context *ctx,
GLuint index,
struct gl_buffer_object *bufObj,
GLintptr offset,
GLsizeiptr size)
{
if (index >= ctx->Const.MaxUniformBufferBindings) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
return;
}
if (offset & (ctx->Const.UniformBufferOffsetAlignment - 1)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBufferRange(offset misalgned %d/%d)", (int) offset,
ctx->Const.UniformBufferOffsetAlignment);
return;
}
if (bufObj == ctx->Shared->NullBufferObj) {
offset = -1;
size = -1;
}
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
set_ubo_binding(ctx, index, bufObj, offset, size, GL_FALSE);
}
/**
* Specify a buffer object to receive vertex shader results.
* As above, but start at offset = 0.
*/
static void
bind_buffer_base_uniform_buffer(struct gl_context *ctx,
GLuint index,
struct gl_buffer_object *bufObj)
{
if (index >= ctx->Const.MaxUniformBufferBindings) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
return;
}
_mesa_reference_buffer_object(ctx, &ctx->UniformBuffer, bufObj);
if (bufObj == ctx->Shared->NullBufferObj)
set_ubo_binding(ctx, index, bufObj, -1, -1, GL_TRUE);
else
set_ubo_binding(ctx, index, bufObj, 0, 0, GL_TRUE);
}
void GLAPIENTRY void GLAPIENTRY
_mesa_BindBufferRange(GLenum target, GLuint index, _mesa_BindBufferRange(GLenum target, GLuint index,
@@ -2032,6 +2111,9 @@ _mesa_BindBufferRange(GLenum target, GLuint index,
_mesa_bind_buffer_range_transform_feedback(ctx, index, bufObj, _mesa_bind_buffer_range_transform_feedback(ctx, index, bufObj,
offset, size); offset, size);
return; return;
case GL_UNIFORM_BUFFER:
bind_buffer_range_uniform_buffer(ctx, index, bufObj, offset, size);
return;
default: default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)"); _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
return; return;
@@ -2060,6 +2142,9 @@ _mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
case GL_TRANSFORM_FEEDBACK_BUFFER: case GL_TRANSFORM_FEEDBACK_BUFFER:
_mesa_bind_buffer_base_transform_feedback(ctx, index, bufObj); _mesa_bind_buffer_base_transform_feedback(ctx, index, bufObj);
return; return;
case GL_UNIFORM_BUFFER:
bind_buffer_base_uniform_buffer(ctx, index, bufObj);
return;
default: default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)"); _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
return; return;