intel/compiler: Silence unused parameter warnings brw_nir.c

src/intel/compiler/brw_nir.c: In function ‘brw_nir_lower_vue_outputs’:
src/intel/compiler/brw_nir.c:464:32: warning: unused parameter ‘is_scalar’ [-Wunused-parameter]
                           bool is_scalar)
                                ^~~~~~~~~
src/intel/compiler/brw_nir.c: In function ‘lower_bit_size_callback’:
src/intel/compiler/brw_nir.c:610:57: warning: unused parameter ‘data’ [-Wunused-parameter]
 lower_bit_size_callback(const nir_alu_instr *alu, void *data)
                                                         ^~~~

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This commit is contained in:
Ian Romanick
2018-05-23 11:33:51 -07:00
parent 8e38947f6c
commit fb6dc8e894
5 changed files with 6 additions and 7 deletions

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@@ -460,8 +460,7 @@ brw_nir_lower_fs_inputs(nir_shader *nir,
} }
void void
brw_nir_lower_vue_outputs(nir_shader *nir, brw_nir_lower_vue_outputs(nir_shader *nir)
bool is_scalar)
{ {
nir_foreach_variable(var, &nir->outputs) { nir_foreach_variable(var, &nir->outputs) {
var->data.driver_location = var->data.location; var->data.driver_location = var->data.location;
@@ -593,7 +592,7 @@ brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
} }
static unsigned static unsigned
lower_bit_size_callback(const nir_alu_instr *alu, void *data) lower_bit_size_callback(const nir_alu_instr *alu, UNUSED void *data)
{ {
assert(alu->dest.dest.is_ssa); assert(alu->dest.dest.is_ssa);
if (alu->dest.dest.ssa.bit_size != 16) if (alu->dest.dest.ssa.bit_size != 16)

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@@ -109,7 +109,7 @@ void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue);
void brw_nir_lower_fs_inputs(nir_shader *nir, void brw_nir_lower_fs_inputs(nir_shader *nir,
const struct gen_device_info *devinfo, const struct gen_device_info *devinfo,
const struct brw_wm_prog_key *key); const struct brw_wm_prog_key *key);
void brw_nir_lower_vue_outputs(nir_shader *nir, bool is_scalar); void brw_nir_lower_vue_outputs(nir_shader *nir);
void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue, void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue,
GLenum tes_primitive_mode); GLenum tes_primitive_mode);
void brw_nir_lower_fs_outputs(nir_shader *nir); void brw_nir_lower_fs_outputs(nir_shader *nir);

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@@ -1195,7 +1195,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar); nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
brw_nir_lower_tes_inputs(nir, input_vue_map); brw_nir_lower_tes_inputs(nir, input_vue_map);
brw_nir_lower_vue_outputs(nir, is_scalar); brw_nir_lower_vue_outputs(nir);
nir = brw_postprocess_nir(nir, compiler, is_scalar); nir = brw_postprocess_nir(nir, compiler, is_scalar);
brw_compute_vue_map(devinfo, &prog_data->base.vue_map, brw_compute_vue_map(devinfo, &prog_data->base.vue_map,

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@@ -2827,7 +2827,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
prog_data->double_inputs_read = shader->info.vs.double_inputs; prog_data->double_inputs_read = shader->info.vs.double_inputs;
brw_nir_lower_vs_inputs(shader, key->gl_attrib_wa_flags); brw_nir_lower_vs_inputs(shader, key->gl_attrib_wa_flags);
brw_nir_lower_vue_outputs(shader, is_scalar); brw_nir_lower_vue_outputs(shader);
shader = brw_postprocess_nir(shader, compiler, is_scalar); shader = brw_postprocess_nir(shader, compiler, is_scalar);
prog_data->base.clip_distance_mask = prog_data->base.clip_distance_mask =

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@@ -642,7 +642,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, is_scalar); shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, is_scalar);
brw_nir_lower_vue_inputs(shader, &c.input_vue_map); brw_nir_lower_vue_inputs(shader, &c.input_vue_map);
brw_nir_lower_vue_outputs(shader, is_scalar); brw_nir_lower_vue_outputs(shader);
shader = brw_postprocess_nir(shader, compiler, is_scalar); shader = brw_postprocess_nir(shader, compiler, is_scalar);
prog_data->base.clip_distance_mask = prog_data->base.clip_distance_mask =