agx: Run opt_idiv_const after lowering texture
Shaves 10 instructions off the cube map array lowering. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
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@@ -2724,6 +2724,11 @@ agx_preprocess_nir(nir_shader *nir, bool support_lod_bias, bool allow_mediump,
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NIR_PASS_V(nir, nir_opt_dce);
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NIR_PASS_V(nir, nir_opt_dce);
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NIR_PASS_V(nir, agx_nir_lower_texture, support_lod_bias);
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NIR_PASS_V(nir, agx_nir_lower_texture, support_lod_bias);
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/* Runs before we lower away idiv, to work at all. But runs after lowering
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* textures, since the cube map array lowering generates division by 6.
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*/
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NIR_PASS_V(nir, nir_opt_idiv_const, 16);
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nir_lower_idiv_options idiv_options = {
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nir_lower_idiv_options idiv_options = {
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.allow_fp16 = true,
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.allow_fp16 = true,
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};
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};
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