agx: Run opt_idiv_const after lowering texture

Shaves 10 instructions off the cube map array lowering.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
This commit is contained in:
Alyssa Rosenzweig
2023-08-18 19:05:36 -04:00
committed by Marge Bot
parent 49951ef3cc
commit fb60626260

View File

@@ -2724,6 +2724,11 @@ agx_preprocess_nir(nir_shader *nir, bool support_lod_bias, bool allow_mediump,
NIR_PASS_V(nir, nir_opt_dce);
NIR_PASS_V(nir, agx_nir_lower_texture, support_lod_bias);
/* Runs before we lower away idiv, to work at all. But runs after lowering
* textures, since the cube map array lowering generates division by 6.
*/
NIR_PASS_V(nir, nir_opt_idiv_const, 16);
nir_lower_idiv_options idiv_options = {
.allow_fp16 = true,
};