nir: add many passes that lower and optimize 16-bit input/outputs and samplers

Added:
* a pass that renumbers bases of IO intrinsics
* a pass that converts mediump IO to 16 bits, optionally using the new
  packed varying slots
* a pass that sets (forces) mediump in IO intrinsics (for testing)
* a pass that remaps VARYING_SLOT_VAR[0..15]_16BIT to VARYING_SLOT_VAR[0..31]
  (if some shader stages don't want packed varyings)
* a pass that folds type conversions around texture opcodes into those
  opcodes (e.g. tex(f2f32(coord), ..) is changed into tex accepting f16)
* a pass that changes (legalizes) sampler src and dst types based on specified
  hw constraints (e.g. derivatives must be the same type as coordinates)

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
This commit is contained in:
Marek Olšák
2021-02-07 21:10:08 -05:00
committed by Marge Bot
parent 73f532e5bf
commit fb29cef8dd
8 changed files with 651 additions and 84 deletions

View File

@@ -279,7 +279,7 @@ NIR_FILES = \
nir/nir_lower_io_to_scalar.c \
nir/nir_lower_io_to_vector.c \
nir/nir_lower_multiview.c \
nir/nir_lower_mediump_outputs.c \
nir/nir_lower_mediump.c \
nir/nir_lower_memcpy.c \
nir/nir_lower_memory_model.c \
nir/nir_lower_non_uniform_access.c \

View File

@@ -168,7 +168,7 @@ files_libnir = files(
'nir_lower_io_to_scalar.c',
'nir_lower_io_to_vector.c',
'nir_lower_multiview.c',
'nir_lower_mediump_outputs.c',
'nir_lower_mediump.c',
'nir_lower_memcpy.c',
'nir_lower_memory_model.c',
'nir_lower_non_uniform_access.c',

View File

@@ -4991,7 +4991,23 @@ bool nir_lower_doubles(nir_shader *shader, const nir_shader *softfp64,
nir_lower_doubles_options options);
bool nir_lower_pack(nir_shader *shader);
void nir_lower_mediump_outputs(nir_shader *nir);
bool nir_recompute_io_bases(nir_function_impl *impl, nir_variable_mode modes);
bool nir_lower_mediump_io(nir_shader *nir, nir_variable_mode modes,
uint64_t varying_mask, bool use_16bit_slots);
bool nir_force_mediump_io(nir_shader *nir, nir_variable_mode modes,
nir_alu_type types);
bool nir_unpack_16bit_varying_slots(nir_shader *nir, nir_variable_mode modes);
bool nir_fold_16bit_sampler_conversions(nir_shader *nir,
unsigned tex_src_types);
typedef struct {
bool legalize_type; /* whether this src should be legalized */
uint8_t bit_size; /* bit_size to enforce */
nir_tex_src_type match_src; /* if bit_size is 0, match bit size of this */
} nir_tex_src_type_constraint, nir_tex_src_type_constraints[nir_num_tex_src_types];
bool nir_legalize_16bit_sampler_srcs(nir_shader *nir,
nir_tex_src_type_constraints constraints);
bool nir_lower_point_size(nir_shader *shader, float min, float max);

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@@ -0,0 +1,611 @@
/*
* Copyright (C) 2020 Google, Inc.
* Copyright (C) 2021 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
/**
* Return the intrinsic if it matches the mask in "modes", else return NULL.
*/
static nir_intrinsic_instr *
get_io_intrinsic(nir_instr *instr, nir_variable_mode modes,
nir_variable_mode *out_mode)
{
if (instr->type != nir_instr_type_intrinsic)
return NULL;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
switch (intr->intrinsic) {
case nir_intrinsic_load_input:
case nir_intrinsic_load_input_vertex:
case nir_intrinsic_load_interpolated_input:
case nir_intrinsic_load_per_vertex_input:
*out_mode = nir_var_shader_in;
return modes & nir_var_shader_in ? intr : NULL;
case nir_intrinsic_load_output:
case nir_intrinsic_load_per_vertex_output:
case nir_intrinsic_store_output:
case nir_intrinsic_store_per_vertex_output:
*out_mode = nir_var_shader_out;
return modes & nir_var_shader_out ? intr : NULL;
default:
return NULL;
}
}
/**
* Recompute the IO "base" indices from scratch to remove holes or to fix
* incorrect base values due to changes in IO locations by using IO locations
* to assign new bases. The mapping from locations to bases becomes
* monotonically increasing.
*/
bool
nir_recompute_io_bases(nir_function_impl *impl, nir_variable_mode modes)
{
BITSET_DECLARE(inputs, NUM_TOTAL_VARYING_SLOTS);
BITSET_DECLARE(outputs, NUM_TOTAL_VARYING_SLOTS);
BITSET_ZERO(inputs);
BITSET_ZERO(outputs);
/* Gather the bitmasks of used locations. */
nir_foreach_block_safe (block, impl) {
nir_foreach_instr_safe (instr, block) {
nir_variable_mode mode;
nir_intrinsic_instr *intr = get_io_intrinsic(instr, modes, &mode);
if (!intr)
continue;
nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
unsigned num_slots = sem.num_slots;
if (sem.medium_precision)
num_slots = (num_slots + sem.high_16bits + 1) / 2;
if (mode == nir_var_shader_in) {
for (unsigned i = 0; i < num_slots; i++)
BITSET_SET(inputs, sem.location + i);
} else if (!sem.dual_source_blend_index) {
for (unsigned i = 0; i < num_slots; i++)
BITSET_SET(outputs, sem.location + i);
}
}
}
/* Renumber bases. */
bool changed = false;
nir_foreach_block_safe (block, impl) {
nir_foreach_instr_safe (instr, block) {
nir_variable_mode mode;
nir_intrinsic_instr *intr = get_io_intrinsic(instr, modes, &mode);
if (!intr)
continue;
nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
unsigned num_slots = sem.num_slots;
if (sem.medium_precision)
num_slots = (num_slots + sem.high_16bits + 1) / 2;
if (mode == nir_var_shader_in) {
nir_intrinsic_set_base(intr,
BITSET_PREFIX_SUM(inputs, sem.location));
} else if (sem.dual_source_blend_index) {
nir_intrinsic_set_base(intr,
BITSET_PREFIX_SUM(outputs, NUM_TOTAL_VARYING_SLOTS));
} else {
nir_intrinsic_set_base(intr,
BITSET_PREFIX_SUM(outputs, sem.location));
}
changed = true;
}
}
nir_metadata_preserve(impl, nir_metadata_all);
return changed;
}
/**
* Lower mediump inputs and/or outputs to 16 bits.
*
* \param modes Whether to lower inputs, outputs, or both.
* \param varying_mask Determines which varyings to skip (VS inputs,
* FS outputs, and patch varyings ignore this mask).
* \param use_16bit_slots Remap lowered slots to* VARYING_SLOT_VARn_16BIT.
*/
bool
nir_lower_mediump_io(nir_shader *nir, nir_variable_mode modes,
uint64_t varying_mask, bool use_16bit_slots)
{
bool changed = false;
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
assert(impl);
nir_builder b;
nir_builder_init(&b, impl);
nir_foreach_block_safe (block, impl) {
nir_foreach_instr_safe (instr, block) {
nir_variable_mode mode;
nir_intrinsic_instr *intr = get_io_intrinsic(instr, modes, &mode);
if (!intr)
continue;
nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
nir_ssa_def *(*convert)(nir_builder *, nir_ssa_def *);
bool is_varying = !(nir->info.stage == MESA_SHADER_VERTEX &&
mode == nir_var_shader_in) &&
!(nir->info.stage == MESA_SHADER_FRAGMENT &&
mode == nir_var_shader_out);
if (!sem.medium_precision ||
(is_varying && sem.location <= VARYING_SLOT_VAR31 &&
!(varying_mask & BITFIELD64_BIT(sem.location))))
continue; /* can't lower */
if (nir_intrinsic_has_src_type(intr)) {
/* Stores. */
nir_alu_type type = nir_intrinsic_src_type(intr);
switch (type) {
case nir_type_float32:
convert = nir_f2fmp;
break;
case nir_type_int32:
case nir_type_uint32:
convert = nir_i2imp;
break;
default:
continue; /* already lowered? */
}
/* Convert the 32-bit store into a 16-bit store. */
b.cursor = nir_before_instr(&intr->instr);
nir_instr_rewrite_src_ssa(&intr->instr, &intr->src[0],
convert(&b, intr->src[0].ssa));
nir_intrinsic_set_src_type(intr, (type & ~32) | 16);
} else {
/* Loads. */
nir_alu_type type = nir_intrinsic_dest_type(intr);
switch (type) {
case nir_type_float32:
convert = nir_f2f32;
break;
case nir_type_int32:
convert = nir_i2i32;
break;
case nir_type_uint32:
convert = nir_u2u32;
break;
default:
continue; /* already lowered? */
}
/* Convert the 32-bit load into a 16-bit load. */
b.cursor = nir_after_instr(&intr->instr);
intr->dest.ssa.bit_size = 16;
nir_intrinsic_set_dest_type(intr, (type & ~32) | 16);
nir_ssa_def *dst = convert(&b, &intr->dest.ssa);
nir_ssa_def_rewrite_uses_after(&intr->dest.ssa, dst,
dst->parent_instr);
}
if (use_16bit_slots && is_varying &&
sem.location >= VARYING_SLOT_VAR0 &&
sem.location <= VARYING_SLOT_VAR31) {
unsigned index = sem.location - VARYING_SLOT_VAR0;
sem.location = VARYING_SLOT_VAR0_16BIT + index / 2;
sem.high_16bits = index % 2;
nir_intrinsic_set_io_semantics(intr, sem);
}
changed = true;
}
}
if (changed)
nir_recompute_io_bases(impl, modes);
nir_metadata_preserve(impl, nir_metadata_all);
return changed;
}
/**
* Set the mediump precision bit for those shader inputs and outputs that are
* set in the "modes" mask. Non-generic varyings (that GLES3 doesn't have)
* are ignored. The "types" mask can be (nir_type_float | nir_type_int), etc.
*/
bool
nir_force_mediump_io(nir_shader *nir, nir_variable_mode modes,
nir_alu_type types)
{
bool changed = false;
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
assert(impl);
nir_builder b;
nir_builder_init(&b, impl);
nir_foreach_block_safe (block, impl) {
nir_foreach_instr_safe (instr, block) {
nir_variable_mode mode;
nir_intrinsic_instr *intr = get_io_intrinsic(instr, modes, &mode);
if (!intr)
continue;
nir_alu_type type;
if (nir_intrinsic_has_src_type(intr))
type = nir_intrinsic_src_type(intr);
else
type = nir_intrinsic_dest_type(intr);
if (!(type & types))
continue;
nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
if (nir->info.stage == MESA_SHADER_FRAGMENT &&
mode == nir_var_shader_out) {
/* Only accept FS outputs. */
if (sem.location < FRAG_RESULT_DATA0 &&
sem.location != FRAG_RESULT_COLOR)
continue;
} else if (nir->info.stage == MESA_SHADER_VERTEX &&
mode == nir_var_shader_in) {
/* Accept all VS inputs. */
} else {
/* Only accept generic varyings. */
if (sem.location < VARYING_SLOT_VAR0 ||
sem.location > VARYING_SLOT_VAR31)
continue;
}
sem.medium_precision = 1;
nir_intrinsic_set_io_semantics(intr, sem);
changed = true;
}
}
nir_metadata_preserve(impl, nir_metadata_all);
return changed;
}
/**
* Remap 16-bit varying slots to the original 32-bit varying slots.
* This only changes IO semantics and bases.
*/
bool
nir_unpack_16bit_varying_slots(nir_shader *nir, nir_variable_mode modes)
{
bool changed = false;
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
assert(impl);
nir_foreach_block_safe (block, impl) {
nir_foreach_instr_safe (instr, block) {
nir_variable_mode mode;
nir_intrinsic_instr *intr = get_io_intrinsic(instr, modes, &mode);
if (!intr)
continue;
nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
if (sem.location < VARYING_SLOT_VAR0_16BIT ||
sem.location > VARYING_SLOT_VAR15_16BIT)
continue;
sem.location = VARYING_SLOT_VAR0 +
(sem.location - VARYING_SLOT_VAR0_16BIT) * 2 +
sem.high_16bits;
sem.high_16bits = 0;
nir_intrinsic_set_io_semantics(intr, sem);
changed = true;
}
}
if (changed)
nir_recompute_io_bases(impl, modes);
nir_metadata_preserve(impl, nir_metadata_all);
return changed;
}
static bool
is_n_to_m_conversion(nir_instr *instr, unsigned n, nir_op m)
{
if (instr->type != nir_instr_type_alu)
return false;
nir_alu_instr *alu = nir_instr_as_alu(instr);
return alu->op == m && alu->src[0].src.ssa->bit_size == n;
}
static bool
is_f16_to_f32_conversion(nir_instr *instr)
{
return is_n_to_m_conversion(instr, 16, nir_op_f2f32);
}
static bool
is_f32_to_f16_conversion(nir_instr *instr)
{
return is_n_to_m_conversion(instr, 32, nir_op_f2f16) ||
is_n_to_m_conversion(instr, 32, nir_op_f2f16_rtne) ||
is_n_to_m_conversion(instr, 32, nir_op_f2fmp);
}
static bool
is_i16_to_i32_conversion(nir_instr *instr)
{
return is_n_to_m_conversion(instr, 16, nir_op_i2i32);
}
static bool
is_u16_to_u32_conversion(nir_instr *instr)
{
return is_n_to_m_conversion(instr, 16, nir_op_u2u32);
}
static bool
is_i32_to_i16_conversion(nir_instr *instr)
{
return is_n_to_m_conversion(instr, 32, nir_op_i2i16);
}
static void
replace_with_mov(nir_builder *b, nir_instr *instr, nir_src *src,
nir_alu_instr *alu)
{
nir_ssa_def *mov = nir_mov_alu(b, alu->src[0],
nir_dest_num_components(alu->dest.dest));
assert(!alu->dest.saturate);
nir_instr_rewrite_src_ssa(instr, src, mov);
}
/**
* If texture source operands use f16->f32 conversions or return values are
* followed by f16->f32 or f32->f16, remove those conversions. This benefits
* drivers that have texture opcodes that can accept and return 16-bit types.
*
* "tex_src_types" is a mask of nir_tex_src_* operands that should be handled.
* It's always done for the destination.
*
* This should be run after late algebraic optimizations.
* Copy propagation and DCE should be run after this.
*/
bool
nir_fold_16bit_sampler_conversions(nir_shader *nir,
unsigned tex_src_types)
{
bool changed = false;
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
assert(impl);
nir_builder b;
nir_builder_init(&b, impl);
nir_foreach_block_safe (block, impl) {
nir_foreach_instr_safe (instr, block) {
if (instr->type != nir_instr_type_tex)
continue;
nir_tex_instr *tex = nir_instr_as_tex(instr);
nir_instr *src;
nir_alu_instr *src_alu;
/* Skip because AMD doesn't support 16-bit types with these. */
if ((tex->op == nir_texop_txs ||
tex->op == nir_texop_query_levels) ||
tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE)
continue;
/* Optimize source operands. */
for (unsigned i = 0; i < tex->num_srcs; i++) {
/* Filter out sources that should be ignored. */
if (!(BITFIELD_BIT(tex->src[i].src_type) & tex_src_types))
continue;
src = tex->src[i].src.ssa->parent_instr;
if (src->type != nir_instr_type_alu)
continue;
src_alu = nir_instr_as_alu(src);
b.cursor = nir_before_instr(src);
if (src_alu->op == nir_op_mov) {
assert(!"The IR shouldn't contain any movs to make this pass"
" effective.");
continue;
}
/* Handle vector sources that are made of scalar instructions. */
if (nir_op_is_vec(src_alu->op)) {
/* See if the vector is made of f16->f32 opcodes. */
unsigned num = nir_dest_num_components(src_alu->dest.dest);
bool is_f16_to_f32 = true;
bool is_u16_to_u32 = true;
for (unsigned comp = 0; comp < num; comp++) {
nir_instr *instr = src_alu->src[comp].src.ssa->parent_instr;
is_f16_to_f32 &= is_f16_to_f32_conversion(instr);
/* Zero-extension (u16) and sign-extension (i16) have
* the same behavior here - txf returns 0 if bit 15 is set
* because it's out of bounds and the higher bits don't
* matter.
*/
is_u16_to_u32 &= is_u16_to_u32_conversion(instr) ||
is_i16_to_i32_conversion(instr);
}
if (!is_f16_to_f32 && !is_u16_to_u32)
continue;
nir_alu_instr *new_vec = nir_alu_instr_clone(nir, src_alu);
nir_instr_insert_after(&src_alu->instr, &new_vec->instr);
/* Replace conversions with mov. */
for (unsigned comp = 0; comp < num; comp++) {
nir_instr *instr = new_vec->src[comp].src.ssa->parent_instr;
replace_with_mov(&b, &new_vec->instr,
&new_vec->src[comp].src,
nir_instr_as_alu(instr));
}
new_vec->dest.dest.ssa.bit_size =
new_vec->src[0].src.ssa->bit_size;
nir_instr_rewrite_src_ssa(&tex->instr, &tex->src[i].src,
&new_vec->dest.dest.ssa);
changed = true;
} else if (is_f16_to_f32_conversion(&src_alu->instr) ||
is_u16_to_u32_conversion(&src_alu->instr) ||
is_i16_to_i32_conversion(&src_alu->instr)) {
/* Handle scalar sources. */
replace_with_mov(&b, &tex->instr, &tex->src[i].src, src_alu);
changed = true;
}
}
/* Optimize the destination. */
bool is_f16_to_f32 = true;
bool is_f32_to_f16 = true;
bool is_i16_to_i32 = true;
bool is_i32_to_i16 = true; /* same behavior for int and uint */
bool is_u16_to_u32 = true;
nir_foreach_use(use, &tex->dest.ssa) {
is_f16_to_f32 &= is_f16_to_f32_conversion(use->parent_instr);
is_f32_to_f16 &= is_f32_to_f16_conversion(use->parent_instr);
is_i16_to_i32 &= is_i16_to_i32_conversion(use->parent_instr);
is_i32_to_i16 &= is_i32_to_i16_conversion(use->parent_instr);
is_u16_to_u32 &= is_u16_to_u32_conversion(use->parent_instr);
}
if (is_f16_to_f32 || is_f32_to_f16 || is_i16_to_i32 ||
is_i32_to_i16 || is_u16_to_u32) {
/* All uses are the same conversions. Replace them with mov. */
nir_foreach_use(use, &tex->dest.ssa) {
nir_alu_instr *conv = nir_instr_as_alu(use->parent_instr);
conv->op = nir_op_mov;
tex->dest.ssa.bit_size = conv->dest.dest.ssa.bit_size;
tex->dest_type = (tex->dest_type & (~16 & ~32 & ~64)) |
conv->dest.dest.ssa.bit_size;
}
changed = true;
}
}
}
nir_metadata_preserve(impl, nir_metadata_all);
return changed;
}
/**
* Fix types of source operands of texture opcodes according to
* the constraints by inserting the appropriate conversion opcodes.
*
* For example, if the type of derivatives must be equal to texture
* coordinates and the type of the texture bias must be 32-bit, there
* will be 2 constraints describing that.
*/
bool
nir_legalize_16bit_sampler_srcs(nir_shader *nir,
nir_tex_src_type_constraints constraints)
{
bool changed = false;
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
assert(impl);
nir_builder b;
nir_builder_init(&b, impl);
nir_foreach_block_safe (block, impl) {
nir_foreach_instr_safe (instr, block) {
if (instr->type != nir_instr_type_tex)
continue;
nir_tex_instr *tex = nir_instr_as_tex(instr);
int8_t map[nir_num_tex_src_types];
memset(map, -1, sizeof(map));
/* Create a mapping from src_type to src[i]. */
for (unsigned i = 0; i < tex->num_srcs; i++)
map[tex->src[i].src_type] = i;
/* Legalize src types. */
for (unsigned i = 0; i < tex->num_srcs; i++) {
nir_tex_src_type_constraint c = constraints[tex->src[i].src_type];
if (!c.legalize_type)
continue;
/* Determine the required bit size for the src. */
unsigned bit_size;
if (c.bit_size) {
bit_size = c.bit_size;
} else {
if (map[c.match_src] == -1)
continue; /* e.g. txs */
bit_size = tex->src[map[c.match_src]].src.ssa->bit_size;
}
/* Check if the type is legal. */
if (bit_size == tex->src[i].src.ssa->bit_size)
continue;
/* Fix the bit size. */
bool is_sint = i == nir_tex_src_offset;
bool is_uint = !is_sint &&
(tex->op == nir_texop_txf ||
tex->op == nir_texop_txf_ms ||
tex->op == nir_texop_txs ||
tex->op == nir_texop_samples_identical);
nir_ssa_def *(*convert)(nir_builder *, nir_ssa_def *);
switch (bit_size) {
case 16:
convert = is_sint ? nir_i2i16 :
is_uint ? nir_u2u16 : nir_f2f16;
break;
case 32:
convert = is_sint ? nir_i2i32 :
is_uint ? nir_u2u32 : nir_f2f32;
break;
default:
assert(!"unexpected bit size");
continue;
}
b.cursor = nir_before_instr(&tex->instr);
nir_ssa_def *conv =
convert(&b, nir_ssa_for_src(&b, tex->src[i].src,
tex->src[i].src.ssa->num_components));
nir_instr_rewrite_src_ssa(&tex->instr, &tex->src[i].src, conv);
changed = true;
}
}
}
nir_metadata_preserve(impl, nir_metadata_all);
return changed;
}

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@@ -1,79 +0,0 @@
/*
* Copyright (C) 2020 Google, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
/* Lower mediump outputs to float16, int16, or uint16. */
void
nir_lower_mediump_outputs(nir_shader *nir)
{
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
assert(impl);
/* Get rid of old derefs before we change the types of the variables */
nir_opt_dce(nir);
nir_builder b;
nir_builder_init(&b, impl);
nir_foreach_block_safe (block, impl) {
nir_foreach_instr_safe (instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_store_output)
continue;
if (!nir_intrinsic_io_semantics(intr).medium_precision)
break; /* can't lower */
switch (nir_intrinsic_src_type(intr)) {
case nir_type_float32:
b.cursor = nir_before_instr(&intr->instr);
nir_instr_rewrite_src(&intr->instr, &intr->src[0],
nir_src_for_ssa(nir_f2f16(&b, intr->src[0].ssa)));
nir_intrinsic_set_src_type(intr, nir_type_float16);
break;
case nir_type_int32:
b.cursor = nir_before_instr(&intr->instr);
nir_instr_rewrite_src(&intr->instr, &intr->src[0],
nir_src_for_ssa(nir_i2i16(&b, intr->src[0].ssa)));
nir_intrinsic_set_src_type(intr, nir_type_int16);
break;
case nir_type_uint32:
b.cursor = nir_before_instr(&intr->instr);
nir_instr_rewrite_src(&intr->instr, &intr->src[0],
nir_src_for_ssa(nir_u2u16(&b, intr->src[0].ssa)));
nir_intrinsic_set_src_type(intr, nir_type_uint16);
break;
default:;
}
}
}
}

View File

@@ -367,7 +367,7 @@ ir3_nir_post_finalize(struct ir3_compiler *compiler, nir_shader *s)
if (compiler->gpu_id >= 600 &&
s->info.stage == MESA_SHADER_FRAGMENT &&
!(ir3_shader_debug & IR3_DBG_NOFP16)) {
NIR_PASS_V(s, nir_lower_mediump_outputs);
NIR_PASS_V(s, nir_lower_mediump_io, nir_var_shader_out, 0, false);
}
/* we cannot ensure that ir3_finalize_nir() is only called once, so

View File

@@ -799,7 +799,7 @@ static void si_lower_nir(struct si_screen *sscreen, struct nir_shader *nir)
if (nir->info.stage == MESA_SHADER_FRAGMENT &&
sscreen->info.has_packed_math_16bit &&
sscreen->b.get_shader_param(&sscreen->b, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_FP16))
NIR_PASS_V(nir, nir_lower_mediump_outputs);
NIR_PASS_V(nir, nir_lower_mediump_io, nir_var_shader_out, 0, false);
si_nir_opts(sscreen, nir, true);

View File

@@ -80,6 +80,25 @@
((x)[BITSET_BITWORD(b)] &= ~BITSET_RANGE(b, e)) : \
(assert (!"BITSET_CLEAR_RANGE: bit range crosses word boundary"), 0))
static inline unsigned
__bitset_prefix_sum(const BITSET_WORD *x, unsigned b, unsigned n)
{
unsigned prefix = 0;
for (unsigned i = 0; i < n; i++) {
if ((i + 1) * BITSET_WORDBITS <= b) {
prefix += util_bitcount(x[i]);
} else {
prefix += util_bitcount(x[i] & BITFIELD_MASK(b - i * BITSET_WORDBITS));
break;
}
}
return prefix;
}
#define BITSET_PREFIX_SUM(x, b) \
__bitset_prefix_sum(x, b, ARRAY_SIZE(x))
/* Get first bit set in a bitset.
*/
static inline int