gallium: fix const buffer update bug
If only glUniform is called between two renderings, the const buffers weren't getting updated. Need to set the _NEW_PROGRAM flag in st_upload_constants() as that's the dirty flag set by glUniform. Fixes glean tapi2 test.
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@@ -66,7 +66,8 @@ void st_upload_constants( struct st_context *st,
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/* Update our own dependency flags. This works because this
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* function will also be called whenever the program changes.
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*/
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st->constants.tracked_state[id].dirty.mesa = params->StateFlags;
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st->constants.tracked_state[id].dirty.mesa =
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(params->StateFlags | _NEW_PROGRAM);
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_mesa_load_state_parameters(st->ctx, params);
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@@ -115,7 +116,7 @@ static void update_vs_constants(struct st_context *st )
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const struct st_tracked_state st_update_vs_constants = {
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.name = "st_update_vs_constants",
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.dirty = {
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.mesa = 0,
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.mesa = 0, /* set dynamically above */
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.st = ST_NEW_VERTEX_PROGRAM,
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},
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.update = update_vs_constants
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@@ -134,7 +135,7 @@ static void update_fs_constants(struct st_context *st )
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const struct st_tracked_state st_update_fs_constants = {
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.name = "st_update_fs_constants",
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.dirty = {
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.mesa = 0,
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.mesa = 0, /* set dynamically above */
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.st = ST_NEW_FRAGMENT_PROGRAM,
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},
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.update = update_fs_constants
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