panfrost: Enable PIPE_CAP_VERTEX_COLOR_UNCLAMPED
This tells Mesa to clamp vertex colours in the vertex shader. This improves rendering in a number of games such as Extreme Tux Racer and H-Craft Championships. Cc: 20.1 <mesa-stable@lists.freedesktop.org> Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5075>
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@@ -105,6 +105,7 @@ panfrost_get_param(struct pipe_screen *screen, enum pipe_cap param)
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case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
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case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
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case PIPE_CAP_VERTEX_SHADER_SATURATE:
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case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
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case PIPE_CAP_POINT_SPRITE:
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return 1;
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