panfrost: Enable PIPE_CAP_VERTEX_COLOR_UNCLAMPED

This tells Mesa to clamp vertex colours in the vertex shader.

This improves rendering in a number of games such as Extreme Tux
Racer and H-Craft Championships.

Cc: 20.1 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5075>
This commit is contained in:
Icecream95
2020-05-17 16:26:00 +12:00
committed by Marge Bot
parent 3725aa7b5d
commit faf28b83fd

View File

@@ -105,6 +105,7 @@ panfrost_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_POINT_SPRITE:
return 1;