radv: fix exporting multiviews with NGG

If a subpass uses multiview but the fragment shader doesn't load it
we still have to export it.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7815>
This commit is contained in:
Samuel Pitoiset
2020-11-27 15:29:34 +01:00
committed by Marge Bot
parent 5cacb56041
commit fadcf13c8b

View File

@@ -89,11 +89,16 @@ static bool needs_view_index_sgpr(struct radv_shader_args *args,
if (args->shader_info->needs_multiview_view_index || (!args->options->key.vs_common_out.as_es && args->options->key.has_multiview_view_index))
return true;
break;
case MESA_SHADER_GEOMETRY:
case MESA_SHADER_TESS_CTRL:
if (args->shader_info->needs_multiview_view_index)
return true;
break;
case MESA_SHADER_GEOMETRY:
if (args->shader_info->needs_multiview_view_index ||
(args->options->key.vs_common_out.as_ngg &&
args->options->key.has_multiview_view_index))
return true;
break;
default:
break;
}