intel/rt: Add a pass to lower shader call instructions
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7356>
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@@ -31,6 +31,9 @@ extern "C" {
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/** Vulkan defines shaderGroupHandleSize = 32 */
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#define BRW_RT_SBT_HANDLE_SIZE 32
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/** Stride of the resume SBT */
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#define BRW_BTD_RESUME_SBT_STRIDE 8
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/* Vulkan always uses exactly two levels of BVH: world and object. At the API
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* level, these are referred to as top and bottom.
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*/
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