mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
This fixes issues seen with certain versions of Unreal Engine 4 editor and games built with that using GLSL 4.30. v2: add driinfo_gallium change (Emil Velikov) Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801 Acked-by: Andres Gomez <agomez@igalia.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
@@ -189,7 +189,8 @@ process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
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* matching input to another stage.
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*/
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static void
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cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
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cross_validate_types_and_qualifiers(struct gl_context *ctx,
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struct gl_shader_program *prog,
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const ir_variable *input,
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const ir_variable *output,
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gl_shader_stage consumer_stage,
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@@ -343,17 +344,30 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
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}
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if (input_interpolation != output_interpolation &&
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prog->data->Version < 440) {
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linker_error(prog,
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"%s shader output `%s' specifies %s "
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"interpolation qualifier, "
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"but %s shader input specifies %s "
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"interpolation qualifier\n",
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_mesa_shader_stage_to_string(producer_stage),
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output->name,
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interpolation_string(output->data.interpolation),
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_mesa_shader_stage_to_string(consumer_stage),
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interpolation_string(input->data.interpolation));
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return;
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if (!ctx->Const.AllowGLSLCrossStageInterpolationMismatch) {
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linker_error(prog,
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"%s shader output `%s' specifies %s "
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"interpolation qualifier, "
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"but %s shader input specifies %s "
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"interpolation qualifier\n",
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_mesa_shader_stage_to_string(producer_stage),
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output->name,
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interpolation_string(output->data.interpolation),
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_mesa_shader_stage_to_string(consumer_stage),
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interpolation_string(input->data.interpolation));
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return;
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} else {
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linker_warning(prog,
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"%s shader output `%s' specifies %s "
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"interpolation qualifier, "
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"but %s shader input specifies %s "
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"interpolation qualifier\n",
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_mesa_shader_stage_to_string(producer_stage),
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output->name,
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interpolation_string(output->data.interpolation),
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_mesa_shader_stage_to_string(consumer_stage),
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interpolation_string(input->data.interpolation));
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}
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}
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}
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@@ -361,7 +375,8 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
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* Validate front and back color outputs against single color input
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*/
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static void
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cross_validate_front_and_back_color(struct gl_shader_program *prog,
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cross_validate_front_and_back_color(struct gl_context *ctx,
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struct gl_shader_program *prog,
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const ir_variable *input,
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const ir_variable *front_color,
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const ir_variable *back_color,
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@@ -369,11 +384,11 @@ cross_validate_front_and_back_color(struct gl_shader_program *prog,
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gl_shader_stage producer_stage)
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{
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if (front_color != NULL && front_color->data.assigned)
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cross_validate_types_and_qualifiers(prog, input, front_color,
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cross_validate_types_and_qualifiers(ctx, prog, input, front_color,
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consumer_stage, producer_stage);
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if (back_color != NULL && back_color->data.assigned)
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cross_validate_types_and_qualifiers(prog, input, back_color,
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cross_validate_types_and_qualifiers(ctx, prog, input, back_color,
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consumer_stage, producer_stage);
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}
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@@ -710,7 +725,7 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
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const ir_variable *const back_color =
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parameters.get_variable("gl_BackColor");
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cross_validate_front_and_back_color(prog, input,
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cross_validate_front_and_back_color(ctx, prog, input,
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front_color, back_color,
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consumer->Stage, producer->Stage);
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} else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
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@@ -720,7 +735,7 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
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const ir_variable *const back_color =
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parameters.get_variable("gl_BackSecondaryColor");
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cross_validate_front_and_back_color(prog, input,
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cross_validate_front_and_back_color(ctx, prog, input,
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front_color, back_color,
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consumer->Stage, producer->Stage);
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} else {
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@@ -770,7 +785,7 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
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*/
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if (!(input->get_interface_type() &&
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output->get_interface_type()))
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cross_validate_types_and_qualifiers(prog, input, output,
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cross_validate_types_and_qualifiers(ctx, prog, input, output,
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consumer->Stage,
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producer->Stage);
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} else {
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@@ -23,6 +23,7 @@ DRI_CONF_SECTION_DEBUG
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DRI_CONF_FORCE_GLSL_VERSION(0)
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DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
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DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION("false")
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DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH("false")
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DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")
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DRI_CONF_FORCE_GLSL_ABS_SQRT("false")
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DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD("false")
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@@ -224,6 +224,7 @@ struct st_config_options
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boolean allow_higher_compat_version;
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boolean glsl_zero_init;
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boolean force_glsl_abs_sqrt;
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boolean allow_glsl_cross_stage_interpolation_mismatch;
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unsigned char config_options_sha1[20];
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};
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@@ -81,6 +81,8 @@ dri_fill_st_options(struct dri_screen *screen)
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options->glsl_zero_init = driQueryOptionb(optionCache, "glsl_zero_init");
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options->force_glsl_abs_sqrt =
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driQueryOptionb(optionCache, "force_glsl_abs_sqrt");
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options->allow_glsl_cross_stage_interpolation_mismatch =
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driQueryOptionb(optionCache, "allow_glsl_cross_stage_interpolation_mismatch");
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driComputeOptionsSha1(optionCache, options->config_options_sha1);
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}
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@@ -816,6 +816,9 @@ brw_process_driconf_options(struct brw_context *brw)
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brw->dual_color_blend_by_location =
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driQueryOptionb(options, "dual_color_blend_by_location");
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ctx->Const.AllowGLSLCrossStageInterpolationMismatch =
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driQueryOptionb(options, "allow_glsl_cross_stage_interpolation_mismatch");
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ctx->Const.dri_config_options_sha1 = ralloc_array(brw, unsigned char, 20);
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driComputeOptionsSha1(&brw->screen->optionCache,
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ctx->Const.dri_config_options_sha1);
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@@ -81,6 +81,7 @@ DRI_CONF_BEGIN
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DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION("false")
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DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
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DRI_CONF_ALLOW_GLSL_BUILTIN_VARIABLE_REDECLARATION("false")
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DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH("false")
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DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")
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DRI_CONF_FORCE_GLSL_ABS_SQRT("false")
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@@ -3717,6 +3717,11 @@ struct gl_constants
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*/
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GLboolean AllowGLSLBuiltinVariableRedeclaration;
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/**
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* Allow GLSL interpolation qualifier mismatch across shader stages.
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*/
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GLboolean AllowGLSLCrossStageInterpolationMismatch;
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/**
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* Allow creating a higher compat profile (version 3.1+) for apps that
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* request it. Be careful when adding that driconf option because some
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@@ -941,6 +941,8 @@ void st_init_extensions(struct pipe_screen *screen,
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consts->dri_config_options_sha1 = options->config_options_sha1;
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consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
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if (consts->GLSLVersion >= 400)
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extensions->ARB_gpu_shader5 = GL_TRUE;
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if (consts->GLSLVersion >= 410)
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@@ -160,6 +160,14 @@ TODO: document the other workarounds.
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<option name="glsl_correct_derivatives_after_discard" value="true"/>
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</application>
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<application name="Unreal 4 Editor" executable="UE4Editor">
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<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
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</application>
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<application name="Observer" executable="TheObserver-Linux-Shipping">
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<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
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</application>
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<!-- The GL thread whitelist is below, workarounds are above.
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Keep it that way. -->
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@@ -135,6 +135,10 @@ DRI_CONF_OPT_BEGIN_B(glsl_correct_derivatives_after_discard, def) \
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DRI_CONF_DESC(en,gettext("Implicit and explicit derivatives after a discard behave as if the discard didn't happen")) \
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DRI_CONF_OPT_END
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#define DRI_CONF_ALLOW_GLSL_CROSS_STAGE_INTERPOLATION_MISMATCH(def) \
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DRI_CONF_OPT_BEGIN_B(allow_glsl_cross_stage_interpolation_mismatch, def) \
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DRI_CONF_DESC(en,gettext("Allow interpolation qualifier mismatch across shader stages")) \
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DRI_CONF_OPT_END
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/**
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* \brief Image quality-related options
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