mesa: add AllowGLSLCrossStageInterpolationMismatch workaround

This fixes issues seen with certain versions of Unreal Engine 4 editor
and games built with that using GLSL 4.30.

v2: add driinfo_gallium change (Emil Velikov)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801
Acked-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Tapani Pälli
2017-11-24 07:46:07 +02:00
parent 8c1e4b1afc
commit faccbaf3fa
10 changed files with 60 additions and 18 deletions

View File

@@ -189,7 +189,8 @@ process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
* matching input to another stage.
*/
static void
cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
cross_validate_types_and_qualifiers(struct gl_context *ctx,
struct gl_shader_program *prog,
const ir_variable *input,
const ir_variable *output,
gl_shader_stage consumer_stage,
@@ -343,17 +344,30 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
}
if (input_interpolation != output_interpolation &&
prog->data->Version < 440) {
linker_error(prog,
"%s shader output `%s' specifies %s "
"interpolation qualifier, "
"but %s shader input specifies %s "
"interpolation qualifier\n",
_mesa_shader_stage_to_string(producer_stage),
output->name,
interpolation_string(output->data.interpolation),
_mesa_shader_stage_to_string(consumer_stage),
interpolation_string(input->data.interpolation));
return;
if (!ctx->Const.AllowGLSLCrossStageInterpolationMismatch) {
linker_error(prog,
"%s shader output `%s' specifies %s "
"interpolation qualifier, "
"but %s shader input specifies %s "
"interpolation qualifier\n",
_mesa_shader_stage_to_string(producer_stage),
output->name,
interpolation_string(output->data.interpolation),
_mesa_shader_stage_to_string(consumer_stage),
interpolation_string(input->data.interpolation));
return;
} else {
linker_warning(prog,
"%s shader output `%s' specifies %s "
"interpolation qualifier, "
"but %s shader input specifies %s "
"interpolation qualifier\n",
_mesa_shader_stage_to_string(producer_stage),
output->name,
interpolation_string(output->data.interpolation),
_mesa_shader_stage_to_string(consumer_stage),
interpolation_string(input->data.interpolation));
}
}
}
@@ -361,7 +375,8 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
* Validate front and back color outputs against single color input
*/
static void
cross_validate_front_and_back_color(struct gl_shader_program *prog,
cross_validate_front_and_back_color(struct gl_context *ctx,
struct gl_shader_program *prog,
const ir_variable *input,
const ir_variable *front_color,
const ir_variable *back_color,
@@ -369,11 +384,11 @@ cross_validate_front_and_back_color(struct gl_shader_program *prog,
gl_shader_stage producer_stage)
{
if (front_color != NULL && front_color->data.assigned)
cross_validate_types_and_qualifiers(prog, input, front_color,
cross_validate_types_and_qualifiers(ctx, prog, input, front_color,
consumer_stage, producer_stage);
if (back_color != NULL && back_color->data.assigned)
cross_validate_types_and_qualifiers(prog, input, back_color,
cross_validate_types_and_qualifiers(ctx, prog, input, back_color,
consumer_stage, producer_stage);
}
@@ -710,7 +725,7 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
const ir_variable *const back_color =
parameters.get_variable("gl_BackColor");
cross_validate_front_and_back_color(prog, input,
cross_validate_front_and_back_color(ctx, prog, input,
front_color, back_color,
consumer->Stage, producer->Stage);
} else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
@@ -720,7 +735,7 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
const ir_variable *const back_color =
parameters.get_variable("gl_BackSecondaryColor");
cross_validate_front_and_back_color(prog, input,
cross_validate_front_and_back_color(ctx, prog, input,
front_color, back_color,
consumer->Stage, producer->Stage);
} else {
@@ -770,7 +785,7 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
*/
if (!(input->get_interface_type() &&
output->get_interface_type()))
cross_validate_types_and_qualifiers(prog, input, output,
cross_validate_types_and_qualifiers(ctx, prog, input, output,
consumer->Stage,
producer->Stage);
} else {