mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
This fixes issues seen with certain versions of Unreal Engine 4 editor and games built with that using GLSL 4.30. v2: add driinfo_gallium change (Emil Velikov) Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801 Acked-by: Andres Gomez <agomez@igalia.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -189,7 +189,8 @@ process_xfb_layout_qualifiers(void *mem_ctx, const gl_linked_shader *sh,
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* matching input to another stage.
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*/
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static void
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cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
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cross_validate_types_and_qualifiers(struct gl_context *ctx,
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struct gl_shader_program *prog,
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const ir_variable *input,
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const ir_variable *output,
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gl_shader_stage consumer_stage,
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@@ -343,17 +344,30 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
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}
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if (input_interpolation != output_interpolation &&
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prog->data->Version < 440) {
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linker_error(prog,
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"%s shader output `%s' specifies %s "
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"interpolation qualifier, "
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"but %s shader input specifies %s "
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"interpolation qualifier\n",
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_mesa_shader_stage_to_string(producer_stage),
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output->name,
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interpolation_string(output->data.interpolation),
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_mesa_shader_stage_to_string(consumer_stage),
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interpolation_string(input->data.interpolation));
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return;
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if (!ctx->Const.AllowGLSLCrossStageInterpolationMismatch) {
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linker_error(prog,
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"%s shader output `%s' specifies %s "
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"interpolation qualifier, "
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"but %s shader input specifies %s "
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"interpolation qualifier\n",
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_mesa_shader_stage_to_string(producer_stage),
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output->name,
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interpolation_string(output->data.interpolation),
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_mesa_shader_stage_to_string(consumer_stage),
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interpolation_string(input->data.interpolation));
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return;
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} else {
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linker_warning(prog,
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"%s shader output `%s' specifies %s "
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"interpolation qualifier, "
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"but %s shader input specifies %s "
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"interpolation qualifier\n",
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_mesa_shader_stage_to_string(producer_stage),
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output->name,
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interpolation_string(output->data.interpolation),
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_mesa_shader_stage_to_string(consumer_stage),
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interpolation_string(input->data.interpolation));
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}
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}
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}
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@@ -361,7 +375,8 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog,
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* Validate front and back color outputs against single color input
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*/
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static void
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cross_validate_front_and_back_color(struct gl_shader_program *prog,
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cross_validate_front_and_back_color(struct gl_context *ctx,
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struct gl_shader_program *prog,
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const ir_variable *input,
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const ir_variable *front_color,
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const ir_variable *back_color,
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@@ -369,11 +384,11 @@ cross_validate_front_and_back_color(struct gl_shader_program *prog,
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gl_shader_stage producer_stage)
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{
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if (front_color != NULL && front_color->data.assigned)
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cross_validate_types_and_qualifiers(prog, input, front_color,
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cross_validate_types_and_qualifiers(ctx, prog, input, front_color,
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consumer_stage, producer_stage);
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if (back_color != NULL && back_color->data.assigned)
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cross_validate_types_and_qualifiers(prog, input, back_color,
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cross_validate_types_and_qualifiers(ctx, prog, input, back_color,
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consumer_stage, producer_stage);
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}
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@@ -710,7 +725,7 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
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const ir_variable *const back_color =
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parameters.get_variable("gl_BackColor");
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cross_validate_front_and_back_color(prog, input,
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cross_validate_front_and_back_color(ctx, prog, input,
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front_color, back_color,
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consumer->Stage, producer->Stage);
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} else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) {
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@@ -720,7 +735,7 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
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const ir_variable *const back_color =
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parameters.get_variable("gl_BackSecondaryColor");
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cross_validate_front_and_back_color(prog, input,
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cross_validate_front_and_back_color(ctx, prog, input,
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front_color, back_color,
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consumer->Stage, producer->Stage);
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} else {
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@@ -770,7 +785,7 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
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*/
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if (!(input->get_interface_type() &&
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output->get_interface_type()))
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cross_validate_types_and_qualifiers(prog, input, output,
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cross_validate_types_and_qualifiers(ctx, prog, input, output,
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consumer->Stage,
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producer->Stage);
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} else {
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