new files
This commit is contained in:
601
src/mesa/tnl/t_vertex.c
Normal file
601
src/mesa/tnl/t_vertex.c
Normal file
@@ -0,0 +1,601 @@
|
||||
/*
|
||||
* Copyright 2003 Tungsten Graphics, inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* on the rights to use, copy, modify, merge, publish, distribute, sub
|
||||
* license, and/or sell copies of the Software, and to permit persons to whom
|
||||
* the Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
||||
* TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
|
||||
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
* USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Keith Whitwell <keithw@tungstengraphics.com>
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
struct attr {
|
||||
int attrib;
|
||||
int vertoffset;
|
||||
int vertattrsize;
|
||||
int *inputptr;
|
||||
int inputstride;
|
||||
void (*insert)( const struct attr *a, char *v, const GLfloat *input );
|
||||
void (*extract)( const struct attr *a, GLfloat *output, const char *v );
|
||||
const GLfloat *vp;
|
||||
};
|
||||
|
||||
|
||||
static void insert_4f_viewport( const struct attr *a, char *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
GLfloat *out = (GLfloat *)v;
|
||||
const GLfloat * const vp = a->vp;
|
||||
|
||||
out[0] = vp[0] * in[0] + vp[12];
|
||||
out[1] = vp[5] * in[1] + vp[13];
|
||||
out[2] = vp[10] * in[2] + vp[14];
|
||||
out[3] = in[3];
|
||||
}
|
||||
|
||||
static void insert_3f_viewport( const struct attr *a, char *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
GLfloat *out = (GLfloat *)v;
|
||||
const GLfloat * const vp = a->vp;
|
||||
|
||||
out[0] = vp[0] * in[0] + vp[12];
|
||||
out[1] = vp[5] * in[1] + vp[13];
|
||||
out[2] = vp[10] * in[2] + vp[14];
|
||||
}
|
||||
|
||||
static void insert_2f_viewport( const struct attr *a, char *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
GLfloat *out = (GLfloat *)v;
|
||||
const GLfloat * const vp = a->vp;
|
||||
|
||||
out[0] = vp[0] * in[0] + vp[12];
|
||||
out[1] = vp[5] * in[1] + vp[13];
|
||||
}
|
||||
|
||||
|
||||
static void insert_4f( const struct attr *a, char *v, const GLfloat *in )
|
||||
{
|
||||
GLfloat *out = (GLfloat *)(v);
|
||||
|
||||
out[0] = in[0];
|
||||
out[1] = in[1];
|
||||
out[2] = in[2];
|
||||
out[3] = in[3];
|
||||
}
|
||||
|
||||
static void insert_3f_xyw( const struct attr *a, char *v, const GLfloat *in )
|
||||
{
|
||||
GLfloat *out = (GLfloat *)(v);
|
||||
|
||||
out[0] = in[0];
|
||||
out[1] = in[1];
|
||||
out[2] = in[3];
|
||||
}
|
||||
|
||||
|
||||
static void insert_3f( const struct attr *a, char *v, const GLfloat *in )
|
||||
{
|
||||
GLfloat *out = (GLfloat *)(v);
|
||||
|
||||
out[0] = in[0];
|
||||
out[1] = in[1];
|
||||
out[2] = in[2];
|
||||
}
|
||||
|
||||
|
||||
static void insert_2f( const struct attr *a, char *v, const GLfloat *in )
|
||||
{
|
||||
GLfloat *out = (GLfloat *)(v);
|
||||
|
||||
out[0] = in[0];
|
||||
out[1] = in[1];
|
||||
}
|
||||
|
||||
static void insert_1f( const struct attr *a, char *v, const GLfloat *in )
|
||||
{
|
||||
GLfloat *out = (GLfloat *)(v);
|
||||
|
||||
out[0] = in[0];
|
||||
}
|
||||
|
||||
static void insert_4ub_4f_rgba( const struct attr *a, char *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
|
||||
}
|
||||
|
||||
static void insert_4ub_4f_bgra( const struct attr *a, char *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
|
||||
}
|
||||
|
||||
static void insert_3ub_3f_rgb( const struct attr *a, char *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
|
||||
}
|
||||
|
||||
static void insert_3ub_3f_bgr( const struct attr *a, char *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
|
||||
}
|
||||
|
||||
static void insert_1ub_1f( const struct attr *a, char *v,
|
||||
const GLfloat *in )
|
||||
{
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************
|
||||
* Functions to perform the reverse operations to the above, for
|
||||
* swrast translation and clip-interpolation.
|
||||
*
|
||||
* Currently always extracts a full 4 floats.
|
||||
*/
|
||||
|
||||
static void extract_4f_viewport( const struct attr *a, GLfloat *out,
|
||||
const char *v )
|
||||
{
|
||||
const GLfloat *in = (const GLfloat *)v;
|
||||
const GLfloat * const vp = a->vp;
|
||||
|
||||
out[0] = (in[0] - vp[12]) / vp[0];
|
||||
out[1] = (in[1] - vp[13]) / vp[5];
|
||||
out[2] = (in[2] - vp[14]) / vp[10];
|
||||
out[3] = in[3];
|
||||
}
|
||||
|
||||
static void extract_3f_viewport( const struct attr *a, GLfloat *out,
|
||||
const char *v )
|
||||
{
|
||||
const GLfloat *in = (const GLfloat *)v;
|
||||
const GLfloat * const vp = a->vp;
|
||||
|
||||
out[0] = (in[0] - vp[12]) / vp[0];
|
||||
out[1] = (in[1] - vp[13]) / vp[5];
|
||||
out[2] = (in[2] - vp[14]) / vp[10];
|
||||
out[3] = 1;
|
||||
}
|
||||
|
||||
|
||||
static void extract_2f_viewport( const struct attr *a, GLfloat *out,
|
||||
const char *v )
|
||||
{
|
||||
const GLfloat *in = (const GLfloat *)v;
|
||||
const GLfloat * const vp = a->vp;
|
||||
|
||||
out[0] = (in[0] - vp[12]) / vp[0];
|
||||
out[1] = (in[1] - vp[13]) / vp[5];
|
||||
out[2] = 0;
|
||||
out[3] = 1;
|
||||
}
|
||||
|
||||
|
||||
static void extract_4f( const struct attr *a, GLfloat *out, const char *v )
|
||||
{
|
||||
const GLfloat *in = (const GLfloat *)v;
|
||||
|
||||
out[0] = in[0];
|
||||
out[1] = in[1];
|
||||
out[2] = in[2];
|
||||
out[3] = in[3];
|
||||
}
|
||||
|
||||
static void extract_3f_xyw( const struct attr *a, GLfloat *out, const char *v )
|
||||
{
|
||||
const GLfloat *in = (const GLfloat *)v;
|
||||
|
||||
out[0] = in[0];
|
||||
out[1] = in[1];
|
||||
out[2] = in[3];
|
||||
out[3] = 1;
|
||||
}
|
||||
|
||||
|
||||
static void extract_3f( const struct attr *a, GLfloat *out, const char *v )
|
||||
{
|
||||
const GLfloat *in = (const GLfloat *)v;
|
||||
|
||||
out[0] = in[0];
|
||||
out[1] = in[1];
|
||||
out[2] = in[2];
|
||||
out[3] = 1;
|
||||
}
|
||||
|
||||
|
||||
static void extract_2f( const struct attr *a, GLfloat *out, const char *v )
|
||||
{
|
||||
const GLfloat *in = (const GLfloat *)v;
|
||||
|
||||
out[0] = in[0];
|
||||
out[1] = in[1];
|
||||
out[2] = 0;
|
||||
out[3] = 1;
|
||||
}
|
||||
|
||||
static void extract_1f( const struct attr *a, GLfloat *out, const char *v )
|
||||
{
|
||||
const GLfloat *in = (const GLfloat *)v;
|
||||
|
||||
out[0] = in[0];
|
||||
out[1] = 0;
|
||||
out[2] = 0;
|
||||
out[3] = 1;
|
||||
}
|
||||
|
||||
static void extract_4ub_4f_rgba( const struct attr *a, GLfloat *out,
|
||||
const char *v )
|
||||
{
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
|
||||
}
|
||||
|
||||
static void extract_4ub_4f_bgra( const struct attr *a, GLfloat *out,
|
||||
const char *v )
|
||||
{
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
|
||||
}
|
||||
|
||||
static void extract_3ub_3f_rgb( const struct attr *a, GLfloat *out,
|
||||
const char *v )
|
||||
{
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
|
||||
out[3] = 1;
|
||||
}
|
||||
|
||||
static void extract_3ub_3f_bgr( const struct attr *a, GLfloat *out,
|
||||
const char *v )
|
||||
{
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
|
||||
out[3] = 1;
|
||||
}
|
||||
|
||||
static void extract_1ub_1f( const struct attr *a, GLfloat *out, const char *v )
|
||||
{
|
||||
UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
|
||||
out[1] = 0;
|
||||
out[2] = 0;
|
||||
out[3] = 1;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
* Generic (non-codegen) functions for whole vertices or groups of
|
||||
* vertices
|
||||
*/
|
||||
|
||||
static void generic_emit( GLcontext *ctx,
|
||||
GLuint start, GLuint end,
|
||||
void *dest,
|
||||
GLuint stride )
|
||||
{
|
||||
int i, j;
|
||||
char *v = (char *)dest;
|
||||
|
||||
vtx->vertex_buf = v - start * stride;
|
||||
vtx->vertex_stride = stride;
|
||||
|
||||
end -= start;
|
||||
|
||||
for (j = 0; j < vtx->attr_count; j++) {
|
||||
GLvector4f *vptr = VB->AttrPtr[a[j].attrib];
|
||||
a[j].inputptr = STRIDE_4F(vptr->data, start * vptr->stride);
|
||||
}
|
||||
|
||||
for (i = 0 ; i < end ; i++, v += stride) {
|
||||
for (j = 0; j < vtx->attr_count; j++) {
|
||||
int *in = a[j].inputptr;
|
||||
(char *)a[j].inputptr += a[j].inputstride;
|
||||
a[j].out( &a[j], v + a[j].vertoffset, in );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void generic_interp( GLcontext *ctx,
|
||||
GLfloat t,
|
||||
GLuint edst, GLuint eout, GLuint ein,
|
||||
GLboolean force_boundary )
|
||||
{
|
||||
struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
|
||||
char *vin = vtx->vertex_buf + ein * vtx->vertex_stride;
|
||||
char *vout = vtx->vertex_buf + eout * vtx->vertex_stride;
|
||||
char *vdst = vtx->vertex_buf + edst * vtx->vertex_stride;
|
||||
const struct attr *a = vtx->attr;
|
||||
int attr_count = vtx->attr_count;
|
||||
int j;
|
||||
|
||||
for (j = 0; j < attr_count; j++) {
|
||||
GLfloat fin[4], fout[4], fdst[4];
|
||||
|
||||
a[j].extract( &a[j], vin, fin );
|
||||
a[j].extract( &a[j], vout, fout );
|
||||
|
||||
INTERP_F( t, fdst[3], fout[3], fin[3] );
|
||||
INTERP_F( t, fdst[2], fout[2], fin[2] );
|
||||
INTERP_F( t, fdst[1], fout[1], fin[1] );
|
||||
INTERP_F( t, fdst[0], fout[0], fin[0] );
|
||||
|
||||
a[j].insert( &a[j], vdst, fdst );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* Extract color attributes from one vertex and insert them into
|
||||
* another. (Shortcircuit extract/insert with memcpy).
|
||||
*/
|
||||
static void generic_copy_colors( GLcontext *ctx, GLuint edst, GLuint esrc )
|
||||
{
|
||||
struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
|
||||
char *vsrc = vert_start + esrc * vert_stride;
|
||||
char *vdst = vert_start + edst * vert_stride;
|
||||
const struct attr *a = vtx->attr;
|
||||
int attr_count = vtx->attr_count;
|
||||
int j;
|
||||
|
||||
for (j = 0; j < attr_count; j++) {
|
||||
if (a[j].attribute == VERT_ATTRIB_COLOR0 ||
|
||||
a[j].attribute == VERT_ATTRIB_COLOR1) {
|
||||
|
||||
memcpy( vdst + a[j].vertoffset,
|
||||
vsrc + a[j].vertoffset,
|
||||
a[j].vertattrsize );
|
||||
}
|
||||
}
|
||||
|
||||
static void generic_get_attr( GLcontext *ctx, const char *vertex,
|
||||
GLenum attr, GLfloat *dest )
|
||||
{
|
||||
struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
|
||||
const struct attr *a = vtx->attr;
|
||||
int attr_count = vtx->attr_count;
|
||||
int j;
|
||||
|
||||
for (j = 0; j < attr_count; j++) {
|
||||
if (a[j].attribute == attr) {
|
||||
a[j].extract( &a[j], vin, dest );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* Else return the value from ctx->Current
|
||||
*/
|
||||
memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/***********************************************************************
|
||||
* Build codegen functions or return generic ones:
|
||||
*/
|
||||
|
||||
|
||||
static void choose_emit_func( GLcontext *ctx,
|
||||
GLuint start, GLuint end,
|
||||
void *dest,
|
||||
GLuint stride )
|
||||
{
|
||||
struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
|
||||
vtx->emit_func = generic_emit_func;
|
||||
vtx->emit_func( ctx, start, end, dest, stride );
|
||||
}
|
||||
|
||||
|
||||
static void choose_interp_func( GLcontext *ctx,
|
||||
GLfloat t,
|
||||
GLuint edst, GLuint eout, GLuint ein,
|
||||
GLboolean force_boundary )
|
||||
{
|
||||
struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
|
||||
vtx->interp_func = generic_interp_func;
|
||||
vtx->interp_func( ctx, t, edst, eout, ein, force_boundary );
|
||||
}
|
||||
|
||||
|
||||
static void choose_copy_color_func( GLcontext *ctx, GLuint edst, GLuint esrc )
|
||||
{
|
||||
struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
|
||||
vtx->copy_color_func = generic_copy_color_func;
|
||||
vtx->copy_color_func( ctx, edst, esrc );
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************
|
||||
* Public entrypoints, mostly dispatch to the above:
|
||||
*/
|
||||
|
||||
void _tnl_emit( GLcontext *ctx,
|
||||
GLuint start, GLuint end,
|
||||
void *dest,
|
||||
GLuint stride )
|
||||
{
|
||||
struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
|
||||
vtx->emit_func( ctx, start, end, dest, stride );
|
||||
}
|
||||
|
||||
/* Interpolate between two vertices to produce a third:
|
||||
*/
|
||||
void _tnl_interp( GLcontext *ctx,
|
||||
GLfloat t,
|
||||
GLuint edst, GLuint eout, GLuint ein,
|
||||
GLboolean force_boundary )
|
||||
{
|
||||
struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
|
||||
vtx->interp_func( ctx, t, edst, eout, ein, force_boundary );
|
||||
}
|
||||
|
||||
/* Copy colors from one vertex to another:
|
||||
*/
|
||||
void _tnl_copy_colors( GLcontext *ctx, GLuint edst, GLuint esrc )
|
||||
{
|
||||
struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
|
||||
vtx->copy_color_func( ctx, edst, esrc );
|
||||
}
|
||||
|
||||
|
||||
/* Extract a named attribute from a hardware vertex. Will have to
|
||||
* reverse any viewport transformation, swizzling or other conversions
|
||||
* which may have been applied:
|
||||
*/
|
||||
void _tnl_get_attr( GLcontext *ctx, void *vertex, GLenum attrib,
|
||||
GLfloat *dest )
|
||||
{
|
||||
struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
|
||||
vtx->get_attr_func( ctx, vertex, attrib, dest );
|
||||
}
|
||||
|
||||
|
||||
|
||||
void _tnl_install_attrs( GLcontext *ctx, const struct dri_attr_map *map,
|
||||
GLuint nr, const GLfloat *vp )
|
||||
{
|
||||
struct dri_vertex_state *vtx = GET_VERTEX_STATE(ctx);
|
||||
int i;
|
||||
|
||||
assert(nr < _TNL_ATTR_MAX);
|
||||
|
||||
vtx->attr_count = nr;
|
||||
vtx->emit_func = choose_emit_func;
|
||||
vtx->interp_func = choose_interp_func;
|
||||
vtx->copy_color_func = choose_copy_color_func;
|
||||
vtx->get_attr_func = choose_get_attr_func;
|
||||
|
||||
for (i = 0; i < nr; i++) {
|
||||
GLuint attrib = map[i].attrib;
|
||||
vtx->attr[i].attrib = map[i].attrib;
|
||||
vtx->attr[i].hw_format = map[i].hw_format;
|
||||
vtx->attr[i].vp = vp;
|
||||
vtx->attr[i].insert = attrib_info[attrib].insert;
|
||||
vtx->attr[i].extract = attrib_info[attrib].extract;
|
||||
vtx->attr[i].vertattrsize = attrib_info[attrib].attrsize;
|
||||
vtx->attr[i].vertoffset = offset;
|
||||
offset += attrib_info[attrib].attrsize;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/* Populate a swrast SWvertex from an attrib-style vertex.
|
||||
*/
|
||||
void _tnl_translate( GLcontext *ctx, const void *vertex, SWvertex *dest )
|
||||
{
|
||||
_tnl_get_attr( ctx, vertex, VERT_ATTRIB_POS, dest.win );
|
||||
|
||||
for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
|
||||
_tnl_get_attr( ctx, vertex, VERT_ATTRIB_TEX(i), dest.texcoord[i] );
|
||||
|
||||
_tnl_get_attr( ctx, vertex, VERT_ATTRIB_COLOR0, tmp );
|
||||
UNCLAMPED_FLOAT_TO_CHAN_RGBA( dest.color, tmp );
|
||||
|
||||
_tnl_get_attr( ctx, vertex, VERT_ATTRIB_COLOR1, tmp );
|
||||
UNCLAMPED_FLOAT_TO_CHAN_RGB( dest.specular, tmp );
|
||||
|
||||
_tnl_get_attr( ctx, vertex, VERT_ATTRIB_FOG, tmp );
|
||||
dest.fog = tmp[0];
|
||||
|
||||
_tnl_get_attr( ctx, vertex, VERT_ATTRIB_INDEX, tmp );
|
||||
dest.index = (GLuint) tmp[0];
|
||||
|
||||
_tnl_get_attr( ctx, vertex, VERT_ATTRIB_POINTSIZE, tmp );
|
||||
dest.pointSize = tmp[0];
|
||||
}
|
||||
|
||||
|
||||
static void interp_extras( GLcontext *ctx,
|
||||
GLfloat t,
|
||||
GLuint dst, GLuint out, GLuint in,
|
||||
GLboolean force_boundary )
|
||||
{
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
||||
|
||||
if (VB->ColorPtr[1]) {
|
||||
assert(VB->ColorPtr[1]->stride == 4 * sizeof(GLfloat));
|
||||
|
||||
INTERP_4F( t,
|
||||
GET_COLOR(VB->ColorPtr[1], dst),
|
||||
GET_COLOR(VB->ColorPtr[1], out),
|
||||
GET_COLOR(VB->ColorPtr[1], in) );
|
||||
|
||||
if (VB->SecondaryColorPtr[1]) {
|
||||
INTERP_3F( t,
|
||||
GET_COLOR(VB->SecondaryColorPtr[1], dst),
|
||||
GET_COLOR(VB->SecondaryColorPtr[1], out),
|
||||
GET_COLOR(VB->SecondaryColorPtr[1], in) );
|
||||
}
|
||||
}
|
||||
|
||||
if (VB->EdgeFlag) {
|
||||
VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;
|
||||
}
|
||||
|
||||
generic_interp(ctx, t, dst, out, in, force_boundary);
|
||||
}
|
||||
|
||||
static void copy_pv_extras( GLcontext *ctx,
|
||||
GLuint dst, GLuint src )
|
||||
{
|
||||
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
|
||||
|
||||
if (VB->ColorPtr[1]) {
|
||||
COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst),
|
||||
GET_COLOR(VB->ColorPtr[1], src) );
|
||||
|
||||
if (VB->SecondaryColorPtr[1]) {
|
||||
COPY_4FV( GET_COLOR(VB->SecondaryColorPtr[1], dst),
|
||||
GET_COLOR(VB->SecondaryColorPtr[1], src) );
|
||||
}
|
||||
}
|
||||
|
||||
generic_copy_colors(ctx, dst, src);
|
||||
}
|
||||
|
||||
#endif
|
92
src/mesa/tnl/t_vertex.h
Normal file
92
src/mesa/tnl/t_vertex.h
Normal file
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
* Copyright 2003 Tungsten Graphics, inc.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* on the rights to use, copy, modify, merge, publish, distribute, sub
|
||||
* license, and/or sell copies of the Software, and to permit persons to whom
|
||||
* the Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
|
||||
* TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
|
||||
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
* USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
* Authors:
|
||||
* Keith Whitwell <keithw@tungstengraphics.com>
|
||||
*/
|
||||
|
||||
#ifndef _TNL_VERTEX_H
|
||||
#define _TNL_VERTEX_H
|
||||
|
||||
/* New mechanism to specify hardware vertices so that tnl can build
|
||||
* and manipulate them directly.
|
||||
*/
|
||||
|
||||
enum tnl_attr_format {
|
||||
EMIT_1F = 1,
|
||||
EMIT_2F = 2,
|
||||
EMIT_3F = 3,
|
||||
EMIT_4F = 4,
|
||||
EMIT_2F_VIEWPORT, /* do viewport transform and emit */
|
||||
EMIT_3F_VIEWPORT, /* do viewport transform and emit */
|
||||
EMIT_4F_VIEWPORT, /* do viewport transform and emit */
|
||||
EMIT_3F_XYW, /* for projective texture */
|
||||
EMIT_1UB_1F, /* for fog coordinate */
|
||||
EMIT_3UB_3F_BGR, /* for specular color */
|
||||
EMIT_3UB_3F_RGB, /* for specular color */
|
||||
EMIT_4UB_4F_BGRA, /* for color */
|
||||
EMIT_4UB_4F_RGBA, /* for color */
|
||||
EMIT_NOP_1F,
|
||||
EMIT_NOP_1UB,
|
||||
};
|
||||
|
||||
struct tnl_attr_map {
|
||||
GLuint attr; /* VERT_ATTRIB_ enum */
|
||||
enum tnl_attr_format format;
|
||||
};
|
||||
|
||||
|
||||
/* Emit hardware vertices to a given buffer:
|
||||
*/
|
||||
extern void _tnl_emit( GLcontext *ctx,
|
||||
GLuint start, GLuint end,
|
||||
void *dest,
|
||||
GLuint stride );
|
||||
|
||||
/* Interpolate between two vertices to produce a third:
|
||||
*/
|
||||
extern void _tnl_interp( GLcontext *ctx,
|
||||
GLfloat t,
|
||||
GLuint edst, GLuint eout, GLuint ein,
|
||||
GLboolean force_boundary );
|
||||
|
||||
/* Copy colors from one vertex to another:
|
||||
*/
|
||||
extern void _tnl_copy_colors( GLcontext *ctx, GLuint edst, GLuint esrc );
|
||||
|
||||
|
||||
/* Extract a named attribute from a hardware vertex. Will have to
|
||||
* reverse any viewport transformation, swizzling or other conversions
|
||||
* which may have been applied:
|
||||
*/
|
||||
extern void _tnl_get_attr( GLcontext *ctx, void *vertex, GLenum attrib,
|
||||
GLfloat *dest );
|
||||
|
||||
/* Populate a swrast SWvertex from an attrib-style vertex.
|
||||
*/
|
||||
extern void _tnl_translate( GLcontext *ctx, const void *vertex,
|
||||
SWvertex *dest );
|
||||
|
||||
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user