radv: fix fallback for extreme geometry with tessellation on GFX11

It would assert anyways. Found by inspection.

Cc: 22.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19495>
This commit is contained in:
Samuel Pitoiset
2022-11-03 09:53:40 +01:00
committed by Marge Bot
parent ba0336ab3f
commit fab87b0f41

View File

@@ -2906,7 +2906,8 @@ radv_fill_shader_info_ngg(struct radv_pipeline *pipeline,
stages[MESA_SHADER_MESH].info.is_ngg = true;
}
if (stages[MESA_SHADER_TESS_CTRL].nir && stages[MESA_SHADER_GEOMETRY].nir &&
if (device->physical_device->rad_info.gfx_level < GFX11 &&
stages[MESA_SHADER_TESS_CTRL].nir && stages[MESA_SHADER_GEOMETRY].nir &&
stages[MESA_SHADER_GEOMETRY].nir->info.gs.invocations *
stages[MESA_SHADER_GEOMETRY].nir->info.gs.vertices_out >
256) {
@@ -2916,9 +2917,6 @@ radv_fill_shader_info_ngg(struct radv_pipeline *pipeline,
* might hang.
*/
stages[MESA_SHADER_TESS_EVAL].info.is_ngg = false;
/* GFX11+ requires NGG. */
assert(device->physical_device->rad_info.gfx_level < GFX11);
}
gl_shader_stage last_xfb_stage = MESA_SHADER_VERTEX;