anv/pipeline: Call NIR passes using NIR_PASS_V

This lets us get validation without having to do it manually.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Jason Ekstrand
2017-01-06 17:22:56 -08:00
parent 43e0b0d4b2
commit faa1edeeb7

View File

@@ -131,23 +131,16 @@ anv_shader_compile_to_nir(struct anv_device *device,
free(spec_entries);
if (stage == MESA_SHADER_FRAGMENT) {
nir_lower_wpos_center(nir);
nir_validate_shader(nir);
}
if (stage == MESA_SHADER_FRAGMENT)
NIR_PASS_V(nir, nir_lower_wpos_center);
/* We have to lower away local constant initializers right before we
* inline functions. That way they get properly initialized at the top
* of the function and not at the top of its caller.
*/
nir_lower_constant_initializers(nir, nir_var_local);
nir_validate_shader(nir);
nir_lower_returns(nir);
nir_validate_shader(nir);
nir_inline_functions(nir);
nir_validate_shader(nir);
NIR_PASS_V(nir, nir_lower_constant_initializers, nir_var_local);
NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions);
/* Pick off the single entrypoint that we want */
foreach_list_typed_safe(nir_function, func, node, &nir->functions) {
@@ -157,36 +150,27 @@ anv_shader_compile_to_nir(struct anv_device *device,
assert(exec_list_length(&nir->functions) == 1);
entry_point->name = ralloc_strdup(entry_point, "main");
nir_remove_dead_variables(nir, nir_var_shader_in |
nir_var_shader_out |
nir_var_system_value);
nir_validate_shader(nir);
NIR_PASS_V(nir, nir_remove_dead_variables,
nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
/* Now that we've deleted all but the main function, we can go ahead and
* lower the rest of the constant initializers.
*/
nir_lower_constant_initializers(nir, ~0);
nir_validate_shader(nir);
nir_propagate_invariant(nir);
nir_validate_shader(nir);
nir_lower_io_to_temporaries(entry_point->shader, entry_point->impl,
true, false);
nir_lower_system_values(nir);
nir_validate_shader(nir);
NIR_PASS_V(nir, nir_lower_constant_initializers, ~0);
NIR_PASS_V(nir, nir_propagate_invariant);
NIR_PASS_V(nir, nir_lower_io_to_temporaries,
entry_point->impl, true, false);
NIR_PASS_V(nir, nir_lower_system_values);
/* Vulkan uses the separate-shader linking model */
nir->info->separate_shader = true;
nir = brw_preprocess_nir(compiler, nir);
nir_lower_clip_cull_distance_arrays(nir);
nir_validate_shader(nir);
NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
if (stage == MESA_SHADER_FRAGMENT)
anv_nir_lower_input_attachments(nir);
NIR_PASS_V(nir, anv_nir_lower_input_attachments);
nir_shader_gather_info(nir, entry_point->impl);
@@ -325,7 +309,7 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
if (nir == NULL)
return NULL;
anv_nir_lower_push_constants(nir);
NIR_PASS_V(nir, anv_nir_lower_push_constants);
/* Figure out the number of parameters */
prog_data->nr_params = 0;