gallium: remove semantic info from pipe_shader_state

Brian's patch to clean up the shader interfaces.
This commit is contained in:
Brian Paul
2008-03-13 18:08:18 +00:00
committed by Keith Whitwell
parent b0d5519b44
commit fa9e7e9a8d
8 changed files with 104 additions and 81 deletions

View File

@@ -85,6 +85,8 @@ struct st_vertex_program
/** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
GLuint num_inputs;
struct pipe_shader_state state;
struct pipe_shader_state *driver_shader;