glsl: implement lower_xfb_varying() as a NIR pass

This just converts the GLSL IR pass to NIR.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15731>
This commit is contained in:
Timothy Arceri
2022-04-04 17:51:21 +10:00
committed by Marge Bot
parent 4600108ddf
commit fa9cee4247
4 changed files with 259 additions and 3 deletions

View File

@@ -68,6 +68,10 @@ bool gl_nir_link_varyings(const struct gl_constants *consts,
const struct gl_extensions *exts,
gl_api api, struct gl_shader_program *prog);
nir_variable * gl_nir_lower_xfb_varying(nir_shader *shader,
const char *old_var_name,
nir_variable *toplevel_var);
void gl_nir_opt_dead_builtin_varyings(const struct gl_constants *consts,
gl_api api,
struct gl_shader_program *prog,