Size of input_to_index array should be VERT_ATTRIB_MAX.
This fixes an out of bounds array write that was causing the glsl/bump demo to render incorrectly.
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@@ -82,7 +82,7 @@ struct st_vertex_program
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GLuint serialNo;
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/** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
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GLuint input_to_index[MAX_VERTEX_PROGRAM_ATTRIBS];
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GLuint input_to_index[VERT_ATTRIB_MAX];
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/** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
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GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
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