progs/fp: Add a bit of local variable testing to fp-tri
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@@ -130,6 +130,8 @@ static void Display(void)
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{
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glClear(GL_COLOR_BUFFER_BIT);
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glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, 1.0, 1.0, 0.0, 0.0);
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glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, 0.0, 0.0, 1.0, 1.0);
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glBegin(GL_TRIANGLES);
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glColor3f(0,0,1);
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glVertex3f( 0.9, -0.9, -30.0);
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11
progs/fp/local.txt
Normal file
11
progs/fp/local.txt
Normal file
@@ -0,0 +1,11 @@
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!!ARBfp1.0
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TEMP R0;
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PARAM c[4] = { { 0, 0, 0, 0 },
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program.local[0..1],
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{ 1, 1, 1, 1 } };
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MOV R0, c[1];
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SUB R0, R0, c[0];
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ADD R0, R0, c[2];
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MUL R0, R0, c[3];
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MOV result.color, R0;
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END
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