glsl: add _mesa_glsl_parse_state object to is_lvalue()
Yes, this is a bit hacky but we don't really have the choice. Plain GLSL doesn't accept bindless samplers/images as l-values while it's allowed when ARB_bindless_texture is enabled. The default NULL parameter is because we can't access the _mesa_glsl_parse_state object in few places in the compiler. One is_lvalue(NULL) call is for IR validation but other checks happen elsewhere, should be safe. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -233,7 +233,7 @@ public:
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ir_rvalue *as_rvalue_to_saturate();
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virtual bool is_lvalue() const
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virtual bool is_lvalue(const struct _mesa_glsl_parse_state *state = NULL) const
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{
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return false;
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}
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@@ -1941,9 +1941,9 @@ public:
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virtual bool equals(const ir_instruction *ir,
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enum ir_node_type ignore = ir_type_unset) const;
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bool is_lvalue() const
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bool is_lvalue(const struct _mesa_glsl_parse_state *state) const
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{
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return val->is_lvalue() && !mask.has_duplicates;
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return val->is_lvalue(state) && !mask.has_duplicates;
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}
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/**
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@@ -1968,7 +1968,7 @@ class ir_dereference : public ir_rvalue {
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public:
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virtual ir_dereference *clone(void *mem_ctx, struct hash_table *) const = 0;
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bool is_lvalue() const;
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bool is_lvalue(const struct _mesa_glsl_parse_state *state) const;
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/**
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* Get the variable that is ultimately referenced by an r-value
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