program: Use u_bit_scan64 in prog_to_nir.
We can simply iterate the bits rather than using util_last_bit and checking each one up until that point. Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -858,10 +858,9 @@ setup_registers_and_variables(struct ptn_compile *c)
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struct nir_shader *shader = b->shader;
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/* Create input variables. */
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const int num_inputs = util_last_bit64(c->prog->info.inputs_read);
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for (int i = 0; i < num_inputs; i++) {
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if (!(c->prog->info.inputs_read & BITFIELD64_BIT(i)))
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continue;
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uint64_t inputs_read = c->prog->info.inputs_read;
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while (inputs_read) {
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const int i = u_bit_scan64(&inputs_read);
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nir_variable *var =
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nir_variable_create(shader, nir_var_shader_in, glsl_vec4_type(),
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@@ -907,9 +906,9 @@ setup_registers_and_variables(struct ptn_compile *c)
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int max_outputs = util_last_bit(c->prog->info.outputs_written);
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c->output_regs = rzalloc_array(c, nir_register *, max_outputs);
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for (int i = 0; i < max_outputs; i++) {
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if (!(c->prog->info.outputs_written & BITFIELD64_BIT(i)))
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continue;
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uint64_t outputs_written = c->prog->info.outputs_written;
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while (outputs_written) {
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const int i = u_bit_scan64(&outputs_written);
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/* Since we can't load from outputs in the IR, we make temporaries
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* for the outputs and emit stores to the real outputs at the end of
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