gallium: no need to keep a copy of shader tokens in state tracker
Any driver who needs a copy of the shader tokens must organize to do so itself. This has been the case for a long time, but there was still defensive code in the state tracker, which is now removed. Any bugs resulting from this need to be fixed in the offending driver...
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@@ -307,14 +307,9 @@ st_free_translated_vertex_programs(struct st_context *st,
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static void *
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get_passthrough_fs(struct st_context *st)
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{
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struct pipe_shader_state shader;
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if (!st->passthrough_fs) {
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st->passthrough_fs =
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util_make_fragment_passthrough_shader(st->pipe, &shader);
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#if 0 /* We actually need to keep the tokens around at this time */
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util_free_shader(&shader);
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#endif
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util_make_fragment_passthrough_shader(st->pipe);
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}
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return st->passthrough_fs;
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