gallium: no need to keep a copy of shader tokens in state tracker
Any driver who needs a copy of the shader tokens must organize to do so itself. This has been the case for a long time, but there was still defensive code in the state tracker, which is now removed. Any bugs resulting from this need to be fixed in the offending driver...
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@@ -46,22 +46,15 @@ extern void *
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util_make_vertex_passthrough_shader(struct pipe_context *pipe,
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uint num_attribs,
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const uint *semantic_names,
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const uint *semantic_indexes,
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struct pipe_shader_state *shader);
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const uint *semantic_indexes);
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extern void *
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util_make_fragment_tex_shader(struct pipe_context *pipe,
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struct pipe_shader_state *shader);
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util_make_fragment_tex_shader(struct pipe_context *pipe);
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extern void *
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util_make_fragment_passthrough_shader(struct pipe_context *pipe,
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struct pipe_shader_state *shader);
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extern void
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util_free_shader(struct pipe_shader_state *shader);
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util_make_fragment_passthrough_shader(struct pipe_context *pipe);
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#ifdef __cplusplus
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