glsl: double-precision values don't support interpolation

ARB_gpu_shader_fp64 spec says:

  "This extension does not support interpolation of double-precision
  values; doubles used as fragment shader inputs must be qualified as
  "flat"."

Fixes the regressions added by commit 781d278:

arb_gpu_shader_fp64-double-gettransformfeedbackvarying
arb_gpu_shader_fp64-tf-interleaved
arb_gpu_shader_fp64-tf-interleaved-aligned
arb_gpu_shader_fp64-tf-separate

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93878
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Samuel Iglesias Gonsálvez
2016-01-26 12:47:26 +01:00
parent 3fba517bdd
commit f9c43dd22f

View File

@@ -967,11 +967,16 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var)
return;
}
if ((consumer_var == NULL && producer_var->type->contains_integer()) ||
bool needs_flat_qualifier = consumer_var == NULL &&
(producer_var->type->contains_integer() ||
producer_var->type->contains_double());
if (needs_flat_qualifier ||
(consumer_stage != -1 && consumer_stage != MESA_SHADER_FRAGMENT)) {
/* Since this varying is not being consumed by the fragment shader, its
* interpolation type varying cannot possibly affect rendering.
* Also, this variable is non-flat and is (or contains) an integer.
* Also, this variable is non-flat and is (or contains) an integer
* or a double.
* If the consumer stage is unknown, don't modify the interpolation
* type as it could affect rendering later with separate shaders.
*