mesa: Add infrastructure for ARB_gpu_shader5.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
This commit is contained in:
@@ -192,6 +192,7 @@ read_builtins(GLenum target, const char *protos, const char **functions, unsigne
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st->ARB_shading_language_packing_enable = true;
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st->ARB_texture_multisample_enable = true;
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st->ARB_texture_query_lod_enable = true;
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st->ARB_gpu_shader5_enable = true;
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_mesa_glsl_initialize_types(st);
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sh->ir = new(sh) exec_list;
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@@ -1236,6 +1236,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
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if (extensions->ARB_texture_query_lod)
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add_builtin_define(parser, "GL_ARB_texture_query_lod", 1);
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if (extensions->ARB_gpu_shader5)
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add_builtin_define(parser, "GL_ARB_gpu_shader5", 1);
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}
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}
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@@ -468,6 +468,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(ARB_shading_language_packing, true, false, true, true, false, ARB_shading_language_packing),
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EXT(ARB_texture_multisample, true, false, true, true, false, ARB_texture_multisample),
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EXT(ARB_texture_query_lod, false, false, true, true, false, ARB_texture_query_lod),
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EXT(ARB_gpu_shader5, true, true, true, true, false, ARB_gpu_shader5),
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};
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#undef EXT
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@@ -284,6 +284,8 @@ struct _mesa_glsl_parse_state {
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bool ARB_texture_multisample_warn;
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bool ARB_texture_query_lod_enable;
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bool ARB_texture_query_lod_warn;
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bool ARB_gpu_shader5_enable;
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bool ARB_gpu_shader5_warn;
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/*@}*/
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/** Extensions supported by the OpenGL implementation. */
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@@ -104,6 +104,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
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ctx->Extensions.ARB_texture_cube_map_array = true;
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ctx->Extensions.ARB_texture_multisample = true;
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ctx->Extensions.ARB_texture_query_lod = true;
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ctx->Extensions.ARB_gpu_shader5 = true;
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ctx->Const.GLSLVersion = 120;
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@@ -102,6 +102,7 @@ static const struct extension extension_table[] = {
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{ "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 },
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{ "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
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{ "GL_ARB_get_program_binary", o(ARB_shader_objects), GL, 2010 },
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{ "GL_ARB_gpu_shader5", o(ARB_gpu_shader5), GL, 2010 },
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{ "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL, 2003 },
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{ "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 },
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{ "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL, 2008 },
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@@ -2970,6 +2970,7 @@ struct gl_extensions
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GLboolean ARB_framebuffer_object;
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GLboolean ARB_explicit_attrib_location;
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GLboolean ARB_geometry_shader4;
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GLboolean ARB_gpu_shader5;
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GLboolean ARB_half_float_pixel;
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GLboolean ARB_half_float_vertex;
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GLboolean ARB_instanced_arrays;
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