Drop GLcontext typedef and use struct gl_context instead
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@@ -223,7 +223,7 @@ st_vp_release_varients( struct st_context *st,
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struct st_vertex_program *stvp );
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extern void
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st_print_shaders(GLcontext *ctx);
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st_print_shaders(struct gl_context *ctx);
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#endif
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