Drop GLcontext typedef and use struct gl_context instead
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@@ -716,7 +716,7 @@ st_translate_geometry_program(struct st_context *st,
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* Debug- print current shader text
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*/
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void
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st_print_shaders(GLcontext *ctx)
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st_print_shaders(struct gl_context *ctx)
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{
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struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
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if (shProg) {
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