Drop GLcontext typedef and use struct gl_context instead

This commit is contained in:
Kristian Høgsberg
2010-10-12 12:26:10 -04:00
parent 31aca27c08
commit f9995b3075
789 changed files with 5694 additions and 5697 deletions

View File

@@ -716,7 +716,7 @@ st_translate_geometry_program(struct st_context *st,
* Debug- print current shader text
*/
void
st_print_shaders(GLcontext *ctx)
st_print_shaders(struct gl_context *ctx)
{
struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
if (shProg) {