Drop GLcontext typedef and use struct gl_context instead
This commit is contained in:
@@ -95,7 +95,7 @@ delete_dummy_framebuffer(struct gl_framebuffer *fb)
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void
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_mesa_init_fbobjects(GLcontext *ctx)
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_mesa_init_fbobjects(struct gl_context *ctx)
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{
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_glthread_INIT_MUTEX(DummyFramebuffer.Mutex);
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_glthread_INIT_MUTEX(DummyRenderbuffer.Mutex);
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@@ -115,7 +115,7 @@ _mesa_get_incomplete_framebuffer(void)
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* Helper routine for getting a gl_renderbuffer.
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*/
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struct gl_renderbuffer *
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_mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
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_mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id)
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{
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struct gl_renderbuffer *rb;
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@@ -132,7 +132,7 @@ _mesa_lookup_renderbuffer(GLcontext *ctx, GLuint id)
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* Helper routine for getting a gl_framebuffer.
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*/
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struct gl_framebuffer *
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_mesa_lookup_framebuffer(GLcontext *ctx, GLuint id)
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_mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id)
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{
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struct gl_framebuffer *fb;
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@@ -166,7 +166,7 @@ invalidate_framebuffer(struct gl_framebuffer *fb)
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* the depth buffer attachment point.
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*/
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struct gl_renderbuffer_attachment *
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_mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
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_mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
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GLenum attachment)
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{
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GLuint i;
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@@ -216,7 +216,7 @@ _mesa_get_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
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* window-system framebuffer (not user-created framebuffer objects).
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*/
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static struct gl_renderbuffer_attachment *
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_mesa_get_fb0_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
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_mesa_get_fb0_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
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GLenum attachment)
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{
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assert(fb->Name == 0);
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@@ -255,7 +255,7 @@ _mesa_get_fb0_attachment(GLcontext *ctx, struct gl_framebuffer *fb,
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* point. Update reference counts, etc.
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*/
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void
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_mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
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_mesa_remove_attachment(struct gl_context *ctx, struct gl_renderbuffer_attachment *att)
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{
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if (att->Type == GL_TEXTURE) {
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ASSERT(att->Texture);
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@@ -281,7 +281,7 @@ _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
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* The previous binding, if any, will be removed first.
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*/
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void
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_mesa_set_texture_attachment(GLcontext *ctx,
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_mesa_set_texture_attachment(struct gl_context *ctx,
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struct gl_framebuffer *fb,
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struct gl_renderbuffer_attachment *att,
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struct gl_texture_object *texObj,
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@@ -322,7 +322,7 @@ _mesa_set_texture_attachment(GLcontext *ctx,
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* The previous binding, if any, will be removed first.
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*/
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void
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_mesa_set_renderbuffer_attachment(GLcontext *ctx,
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_mesa_set_renderbuffer_attachment(struct gl_context *ctx,
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struct gl_renderbuffer_attachment *att,
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struct gl_renderbuffer *rb)
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{
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@@ -340,7 +340,7 @@ _mesa_set_renderbuffer_attachment(GLcontext *ctx,
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* Attach a renderbuffer object to a framebuffer object.
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*/
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void
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_mesa_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb,
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_mesa_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
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GLenum attachment, struct gl_renderbuffer *rb)
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{
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struct gl_renderbuffer_attachment *att;
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@@ -406,7 +406,7 @@ fbo_incomplete(const char *msg, int index)
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* if GL_STENCIL, this is a stencil component attachment point.
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*/
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static void
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test_attachment_completeness(const GLcontext *ctx, GLenum format,
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test_attachment_completeness(const struct gl_context *ctx, GLenum format,
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struct gl_renderbuffer_attachment *att)
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{
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assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL);
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@@ -563,7 +563,7 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
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* framebuffer is complete.
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*/
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void
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_mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
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_mesa_test_framebuffer_completeness(struct gl_context *ctx, struct gl_framebuffer *fb)
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{
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GLuint numImages;
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GLenum intFormat = GL_NONE; /* color buffers' internal format */
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@@ -833,7 +833,7 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
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* The spec calls for unbinding.
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*/
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static void
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detach_renderbuffer(GLcontext *ctx,
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detach_renderbuffer(struct gl_context *ctx,
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struct gl_framebuffer *fb,
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struct gl_renderbuffer *rb)
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{
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@@ -934,7 +934,7 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
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* we'll also return GL_RED and GL_RG.
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*/
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GLenum
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_mesa_base_fbo_format(GLcontext *ctx, GLenum internalFormat)
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_mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat)
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{
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switch (internalFormat) {
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case GL_ALPHA:
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@@ -1287,7 +1287,7 @@ _mesa_IsFramebufferEXT(GLuint framebuffer)
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* attachments.
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*/
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static void
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check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
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check_begin_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
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{
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GLuint i;
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ASSERT(ctx->Driver.RenderTexture);
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@@ -1312,7 +1312,7 @@ check_begin_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
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* notify the device driver that the texture image may have changed.
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*/
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static void
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check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb)
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check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
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{
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if (fb->Name == 0)
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return; /* can't render to texture with winsys framebuffers */
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@@ -1606,7 +1606,7 @@ _mesa_CheckFramebufferStatusEXT(GLenum target)
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* Common code called by glFramebufferTexture1D/2D/3DEXT().
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*/
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static void
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framebuffer_texture(GLcontext *ctx, const char *caller, GLenum target,
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framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target,
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GLenum attachment, GLenum textarget, GLuint texture,
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GLint level, GLint zoffset)
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{
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