Drop GLcontext typedef and use struct gl_context instead

This commit is contained in:
Kristian Høgsberg
2010-10-12 12:26:10 -04:00
parent 31aca27c08
commit f9995b3075
789 changed files with 5694 additions and 5697 deletions

View File

@@ -61,7 +61,7 @@
*/
static INLINE struct gl_array_object *
lookup_arrayobj(GLcontext *ctx, GLuint id)
lookup_arrayobj(struct gl_context *ctx, GLuint id)
{
if (id == 0)
return NULL;
@@ -77,7 +77,7 @@ lookup_arrayobj(GLcontext *ctx, GLuint id)
* This is done just prior to array object destruction.
*/
static void
unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj)
unbind_array_object_vbos(struct gl_context *ctx, struct gl_array_object *obj)
{
GLuint i;
@@ -109,7 +109,7 @@ unbind_array_object_vbos(GLcontext *ctx, struct gl_array_object *obj)
* \c dd_function_table::NewArrayObject.
*/
struct gl_array_object *
_mesa_new_array_object( GLcontext *ctx, GLuint name )
_mesa_new_array_object( struct gl_context *ctx, GLuint name )
{
struct gl_array_object *obj = CALLOC_STRUCT(gl_array_object);
if (obj)
@@ -125,7 +125,7 @@ _mesa_new_array_object( GLcontext *ctx, GLuint name )
* \c dd_function_table::DeleteArrayObject.
*/
void
_mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj )
_mesa_delete_array_object( struct gl_context *ctx, struct gl_array_object *obj )
{
(void) ctx;
unbind_array_object_vbos(ctx, obj);
@@ -138,7 +138,7 @@ _mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj )
* Set ptr to arrayObj w/ reference counting.
*/
void
_mesa_reference_array_object(GLcontext *ctx,
_mesa_reference_array_object(struct gl_context *ctx,
struct gl_array_object **ptr,
struct gl_array_object *arrayObj)
{
@@ -193,7 +193,7 @@ _mesa_reference_array_object(GLcontext *ctx,
static void
init_array(GLcontext *ctx,
init_array(struct gl_context *ctx,
struct gl_client_array *array, GLint size, GLint type)
{
array->Size = size;
@@ -216,7 +216,7 @@ init_array(GLcontext *ctx,
* Initialize a gl_array_object's arrays.
*/
void
_mesa_initialize_array_object( GLcontext *ctx,
_mesa_initialize_array_object( struct gl_context *ctx,
struct gl_array_object *obj,
GLuint name )
{
@@ -253,7 +253,7 @@ _mesa_initialize_array_object( GLcontext *ctx,
* Add the given array object to the array object pool.
*/
static void
save_array_object( GLcontext *ctx, struct gl_array_object *obj )
save_array_object( struct gl_context *ctx, struct gl_array_object *obj )
{
if (obj->Name > 0) {
/* insert into hash table */
@@ -267,7 +267,7 @@ save_array_object( GLcontext *ctx, struct gl_array_object *obj )
* Do not deallocate the array object though.
*/
static void
remove_array_object( GLcontext *ctx, struct gl_array_object *obj )
remove_array_object( struct gl_context *ctx, struct gl_array_object *obj )
{
if (obj->Name > 0) {
/* remove from hash table */
@@ -327,7 +327,7 @@ update_min(GLuint min, struct gl_client_array *array)
* Examine vertex arrays to update the gl_array_object::_MaxElement field.
*/
void
_mesa_update_array_object_max_element(GLcontext *ctx,
_mesa_update_array_object_max_element(struct gl_context *ctx,
struct gl_array_object *arrayObj)
{
GLuint i, min = ~0;
@@ -364,7 +364,7 @@ _mesa_update_array_object_max_element(GLcontext *ctx,
* glGenVertexArrays().
*/
static void
bind_vertex_array(GLcontext *ctx, GLuint id, GLboolean genRequired)
bind_vertex_array(struct gl_context *ctx, GLuint id, GLboolean genRequired)
{
struct gl_array_object * const oldObj = ctx->Array.ArrayObj;
struct gl_array_object *newObj = NULL;
@@ -495,7 +495,7 @@ _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids)
* \param vboOnly Will arrays have to reside in VBOs?
*/
static void
gen_vertex_arrays(GLcontext *ctx, GLsizei n, GLuint *arrays, GLboolean vboOnly)
gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays, GLboolean vboOnly)
{
GLuint first;
GLint i;