Drop GLcontext typedef and use struct gl_context instead
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@@ -251,7 +251,7 @@ xmesa_delete_renderbuffer(struct gl_renderbuffer *rb)
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* Called via gl_renderbuffer::AllocStorage()
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*/
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static GLboolean
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xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
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xmesa_alloc_front_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
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GLenum internalFormat, GLuint width, GLuint height)
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{
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struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb);
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@@ -278,7 +278,7 @@ xmesa_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
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* Called via gl_renderbuffer::AllocStorage()
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*/
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static GLboolean
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xmesa_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
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xmesa_alloc_back_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
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GLenum internalFormat, GLuint width, GLuint height)
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{
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struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb);
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@@ -323,7 +323,7 @@ xmesa_alloc_back_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
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struct xmesa_renderbuffer *
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xmesa_new_renderbuffer(GLcontext *ctx, GLuint name, const struct gl_config *visual,
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xmesa_new_renderbuffer(struct gl_context *ctx, GLuint name, const struct gl_config *visual,
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GLboolean backBuffer)
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{
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struct xmesa_renderbuffer *xrb = CALLOC_STRUCT(xmesa_renderbuffer);
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