mesa: add LOCATION_COMPONENT support to GetProgramResourceiv
From Section 7.3.1.1 (Naming Active Resources) of the OpenGL 4.5 spec: "For the property LOCATION_COMPONENT, a single integer indicating the first component of the location assigned to an active input or output variable is written to params. For input and output variables with a component specified by a layout qualifier, the specified component is written. For all other input and output variables, the value zero is written." Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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@@ -3570,6 +3570,7 @@ create_shader_variable(struct gl_shader_program *shProg,
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}
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out->type = type;
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out->component = in->data.location_frac;
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out->index = in->data.index;
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out->patch = in->data.patch;
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out->mode = in->data.mode;
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@@ -2570,6 +2570,12 @@ struct gl_shader_variable
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*/
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int location;
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/**
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* Specifies the first component the variable is stored in as per
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* ARB_enhanced_layouts.
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*/
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unsigned component:2;
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/**
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* Output index for dual source blending.
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*
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@@ -1216,6 +1216,15 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
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default:
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goto invalid_operation;
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}
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case GL_LOCATION_COMPONENT:
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switch (res->Type) {
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case GL_PROGRAM_INPUT:
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case GL_PROGRAM_OUTPUT:
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*val = RESOURCE_VAR(res)->component;
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return 1;
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default:
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goto invalid_operation;
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}
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case GL_LOCATION_INDEX:
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if (res->Type != GL_PROGRAM_OUTPUT)
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goto invalid_operation;
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