blorp: handle binding table & surface state allocation failures
The embedding driver could be failing the allocation for whatever reason, in which case we should skip the surface state writes. Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25955>
This commit is contained in:

committed by
Marge Bot

parent
1cc26e8b66
commit
f9753488ec
@@ -150,7 +150,7 @@ blorp_alloc_general_state(struct blorp_batch *blorp_batch,
|
||||
return blorp_alloc_dynamic_state(blorp_batch, size, alignment, offset);
|
||||
}
|
||||
|
||||
static void
|
||||
static bool
|
||||
blorp_alloc_binding_table(struct blorp_batch *blorp_batch,
|
||||
unsigned num_entries,
|
||||
unsigned state_size,
|
||||
@@ -181,6 +181,8 @@ blorp_alloc_binding_table(struct blorp_batch *blorp_batch,
|
||||
iris_use_pinned_bo(batch, binder->bo, false, IRIS_DOMAIN_NONE);
|
||||
|
||||
batch->screen->vtbl.update_binder_address(batch, binder);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static uint32_t
|
||||
|
Reference in New Issue
Block a user