d3d12: Treat depth/stencil as planar for plane count helper

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
This commit is contained in:
Jesse Natalie
2022-07-20 07:00:36 -07:00
committed by Marge Bot
parent 6bc5df76d3
commit f972a57b0b
4 changed files with 17 additions and 9 deletions

View File

@@ -293,7 +293,7 @@ init_texture(struct d3d12_screen *screen,
&res->dt_stride);
}
res->bo = d3d12_bo_wrap_res(screen, d3d12_res, templ->format, init_residency);
res->bo = d3d12_bo_wrap_res(screen, d3d12_res, init_residency);
return true;
}
@@ -621,7 +621,7 @@ d3d12_resource_from_handle(struct pipe_screen *pscreen,
res->first_plane = &res->base.b;
if (!res->bo) {
res->bo = d3d12_bo_wrap_res(screen, d3d12_res, res->overall_format, d3d12_permanently_resident);
res->bo = d3d12_bo_wrap_res(screen, d3d12_res, d3d12_permanently_resident);
}
init_valid_range(res);