d3d12: Treat depth/stencil as planar for plane count helper
Reviewed-by: Bill Kristiansen <billkris@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
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@@ -293,7 +293,7 @@ init_texture(struct d3d12_screen *screen,
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&res->dt_stride);
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}
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res->bo = d3d12_bo_wrap_res(screen, d3d12_res, templ->format, init_residency);
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res->bo = d3d12_bo_wrap_res(screen, d3d12_res, init_residency);
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return true;
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}
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@@ -621,7 +621,7 @@ d3d12_resource_from_handle(struct pipe_screen *pscreen,
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res->first_plane = &res->base.b;
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if (!res->bo) {
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res->bo = d3d12_bo_wrap_res(screen, d3d12_res, res->overall_format, d3d12_permanently_resident);
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res->bo = d3d12_bo_wrap_res(screen, d3d12_res, d3d12_permanently_resident);
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}
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init_valid_range(res);
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