radeonsi: restructure code that declares merged VS-GS and TES-GS SGPRs

no change in the SGPR layout

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13829>
This commit is contained in:
Marek Olšák
2021-11-16 19:42:07 -05:00
committed by Marge Bot
parent 2418da2d4a
commit f96d1757bb

View File

@@ -533,27 +533,26 @@ void si_init_shader_args(struct si_shader_context *ctx, bool ngg_cull_shader)
ctx, (ctx->stage == MESA_SHADER_VERTEX || ctx->stage == MESA_SHADER_TESS_EVAL));
}
if (ctx->stage == MESA_SHADER_VERTEX) {
if (shader->selector->info.base.vs.blit_sgprs_amd) {
declare_vs_blit_inputs(ctx, shader->selector->info.base.vs.blit_sgprs_amd);
} else {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
if (ctx->stage == MESA_SHADER_VERTEX && shader->selector->info.base.vs.blit_sgprs_amd) {
declare_vs_blit_inputs(ctx, shader->selector->info.base.vs.blit_sgprs_amd);
} else {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
if (ctx->stage == MESA_SHADER_VERTEX) {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.base_vertex);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.draw_id);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->args.start_instance);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->small_prim_cull_info);
declare_vb_descriptor_input_sgprs(ctx);
}
} else {
/* TES or GS */
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->vs_state_bits);
if (ctx->stage == MESA_SHADER_TESS_EVAL) {
} else if (ctx->stage == MESA_SHADER_TESS_EVAL) {
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tcs_offchip_layout);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->tes_offchip_addr);
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); /* unused */
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->small_prim_cull_info);
}
if (ctx->stage != MESA_SHADER_GEOMETRY)
ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_CONST_DESC_PTR, &ctx->small_prim_cull_info);
if (ctx->stage == MESA_SHADER_VERTEX)
declare_vb_descriptor_input_sgprs(ctx);
}
/* VGPRs (first GS, then VS/TES) */