nir: Add a way to identify per-primitive variables

Per-primitive is similar to per-vertex attributes, but applies to all
fragments of the primitive without any interpolation involved.

Because they are regular input and outputs, keep track in shader_info
of which I/O is per-primitive so we can distinguish them after deref
lowering.  These fields can be used combined with the regular
`inputs_read`, `outputs_written` and `outputs_read`.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10600>
This commit is contained in:
Caio Marcelo de Oliveira Filho
2021-04-29 11:51:57 -07:00
committed by Marge Bot
parent 927584fa67
commit f95daad3a2
5 changed files with 40 additions and 3 deletions

View File

@@ -154,6 +154,12 @@ typedef struct shader_info {
/* Which system values are actually read */
BITSET_DECLARE(system_values_read, SYSTEM_VALUE_MAX);
/* Which I/O is per-primitive, for read/written information combine with
* the fields above.
*/
uint64_t per_primitive_inputs;
uint64_t per_primitive_outputs;
/* Which 16-bit inputs and outputs are used corresponding to
* VARYING_SLOT_VARn_16BIT.
*/